Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.AirMovement Member List

This is the complete list of members for PlatformerPro.AirMovement, including all inherited members.

AddGravityFlipHandler()PlatformerPro.AirMovementprotectedvirtual
DoJump()PlatformerPro.AirMovementvirtual
DoOverridenJump(float newHeight, int jumpCount, bool skipPowerUps=false)PlatformerPro.AirMovementvirtual
DoOverridenMove(bool moveInX, bool moveInY, float xInput, ButtonState runButton)PlatformerPro.AirMovementvirtual
EnabledPlatformerPro.BaseMovement< AirMovement >
flippableGravityPlatformerPro.AirMovementprotected
GetAcceleration(float baseAcceleration)PlatformerPro.AirMovementvirtual
GetDoubleJumpHeightOrForce(float baseHeight)PlatformerPro.AirMovementvirtual
GetJumpHeightOrForce(float baseHeight)PlatformerPro.AirMovementvirtual
GetRunSpeed(float baseRunSpeed)PlatformerPro.AirMovementvirtual
GetSpeed(float baseSpeed)PlatformerPro.AirMovementvirtual
HandleGravityFlipped(object sender, System.EventArgs e)PlatformerPro.AirMovementprotectedvirtual
implementationPlatformerPro.BaseMovement< AirMovement >protected
ImplementationPlatformerPro.BaseMovement< AirMovement >
InfoPlatformerPro.AirMovementstatic
Init(Character character)PlatformerPro.BaseMovement< AirMovement >
IsMovementDataDifferent(MovementVariable[] originalMovementData)PlatformerPro.BaseMovement< AirMovement >
MoveInX(float horizontalAxis, int horizontalAxisDigital, ButtonState runButton)PlatformerPro.AirMovementprotectedvirtual
MoveInY()PlatformerPro.AirMovementprotectedvirtual
movementDataPlatformerPro.BaseMovement< AirMovement >protected
MovementDataPlatformerPro.BaseMovement< AirMovement >
movementTypePlatformerPro.BaseMovement< AirMovement >protected
MovementTypePlatformerPro.BaseMovement< AirMovement >
WantsAirControl()PlatformerPro.AirMovementvirtual
WantsJump()PlatformerPro.AirMovementvirtual