Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.AirMovement_DelayedJump Member List

This is the complete list of members for PlatformerPro.AirMovement_DelayedJump, including all inherited members.

AddGravityFlipHandler()PlatformerPro.AirMovementprotectedvirtual
AnimationPriorityPlatformerPro.AirMovement_DelayedJump
AnimationStatePlatformerPro.AirMovement_DelayedJump
controlCheckedPlatformerPro.AirMovement_DelayedJumpprotected
CurrentGravityPlatformerPro.AirMovement_DelayedJump
DoJump()PlatformerPro.AirMovement_DelayedJumpvirtual
DoMove()PlatformerPro.AirMovement_DelayedJump
DoOverridenJump(float newHeight, int newJumpCount, bool skipPowerUps=false)PlatformerPro.AirMovement_DelayedJumpvirtual
DoOverridenMove(bool moveInX, bool moveInY, float xInput, ButtonState runButton)PlatformerPro.AirMovementvirtual
EnabledPlatformerPro.BaseMovement< AirMovement >
FacingDirectionPlatformerPro.AirMovement_DelayedJump
flippableGravityPlatformerPro.AirMovementprotected
ForceMaintainControl()PlatformerPro.AirMovement_DelayedJump
GainControl()PlatformerPro.AirMovement_DelayedJump
GetAcceleration(float baseAcceleration)PlatformerPro.AirMovementvirtual
GetDoubleJumpHeightOrForce(float baseHeight)PlatformerPro.AirMovementvirtual
GetJumpHeightOrForce(float baseHeight)PlatformerPro.AirMovementvirtual
GetRunSpeed(float baseRunSpeed)PlatformerPro.AirMovementvirtual
GetSpeed(float baseSpeed)PlatformerPro.AirMovementvirtual
HandleGravityFlipped(object sender, System.EventArgs e)PlatformerPro.AirMovementprotectedvirtual
hasJumpedPlatformerPro.AirMovement_DelayedJumpprotected
implementationPlatformerPro.BaseMovement< AirMovement >protected
ImplementationPlatformerPro.BaseMovement< AirMovement >
InfoPlatformerPro.AirMovement_DelayedJumpstatic
Init(Character character, MovementVariable[] movementData)PlatformerPro.AirMovement_DelayedJump
PlatformerPro::AirMovement.Init(Character character)PlatformerPro.BaseMovement< AirMovement >
IsMovementDataDifferent(MovementVariable[] originalMovementData)PlatformerPro.BaseMovement< AirMovement >
JumpAnimationOnlyIndexPlatformerPro.AirMovement_DelayedJumpprotectedstatic
jumpDelayPlatformerPro.AirMovement_DelayedJump
JumpDelayIndexPlatformerPro.AirMovement_DelayedJumpprotectedstatic
jumpTimerPlatformerPro.AirMovement_DelayedJumpprotected
LosingControl()PlatformerPro.AirMovement_DelayedJump
MoveInX(float horizontalAxis, int horizontalAxisDigital, ButtonState runButton)PlatformerPro.AirMovementprotectedvirtual
MoveInY()PlatformerPro.AirMovementprotectedvirtual
movementDataPlatformerPro.BaseMovement< AirMovement >protected
MovementDataPlatformerPro.BaseMovement< AirMovement >
MovementTypePlatformerPro.BaseMovement< AirMovement >
movementTypePlatformerPro.BaseMovement< AirMovement >protected
MovementVariableCountPlatformerPro.AirMovement_DelayedJumpprotectedstatic
PostInitValidation()PlatformerPro.AirMovement_DelayedJump
ShouldApplyGravityPlatformerPro.AirMovement_DelayedJump
ShouldDoRotationsPlatformerPro.AirMovement_DelayedJump
shouldJumpPlatformerPro.AirMovement_DelayedJumpprotected
useJumpAnimationOnlyPlatformerPro.AirMovement_DelayedJump
VelocityTypePlatformerPro.AirMovement_DelayedJump
WantsAirControl()PlatformerPro.AirMovementvirtual
WantsJump()PlatformerPro.AirMovement_DelayedJumpvirtual