Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.AirMovement_Parachute Member List

This is the complete list of members for PlatformerPro.AirMovement_Parachute, including all inherited members.

actionButtonPlatformerPro.AirMovement_Parachute
ActionButtonIndexPlatformerPro.AirMovement_Parachuteprotectedstatic
AddGravityFlipHandler()PlatformerPro.AirMovementprotectedvirtual
AnimationStatePlatformerPro.AirMovement_Parachute
CurrentGravityPlatformerPro.AirMovement_Parachute
decelerationPlatformerPro.AirMovement_Parachute
DecelerationIndexPlatformerPro.AirMovement_Parachuteprotectedstatic
DefaultDecelerationPlatformerPro.AirMovement_Parachuteprotectedstatic
DefaultGravityPlatformerPro.AirMovement_Parachuteprotectedstatic
DefaultTargetSpeedPlatformerPro.AirMovement_Parachuteprotectedstatic
DefaultXSpeedPlatformerPro.AirMovement_Parachuteprotectedstatic
DoJump()PlatformerPro.AirMovementvirtual
DoMove()PlatformerPro.AirMovement_Parachute
DoOverridenJump(float newHeight, int jumpCount, bool skipPowerUps=false)PlatformerPro.AirMovementvirtual
DoOverridenMove(bool moveInX, bool moveInY, float xInput, ButtonState runButton)PlatformerPro.AirMovementvirtual
EnabledPlatformerPro.BaseMovement< AirMovement >
flippableGravityPlatformerPro.AirMovementprotected
GetAcceleration(float baseAcceleration)PlatformerPro.AirMovementvirtual
GetDoubleJumpHeightOrForce(float baseHeight)PlatformerPro.AirMovementvirtual
GetJumpHeightOrForce(float baseHeight)PlatformerPro.AirMovementvirtual
GetRunSpeed(float baseRunSpeed)PlatformerPro.AirMovementvirtual
GetSpeed(float baseSpeed)PlatformerPro.AirMovementvirtual
gravityPlatformerPro.AirMovement_Parachute
GravityIndexPlatformerPro.AirMovement_Parachuteprotectedstatic
HandleGravityFlipped(object sender, System.EventArgs e)PlatformerPro.AirMovementprotectedvirtual
implementationPlatformerPro.BaseMovement< AirMovement >protected
ImplementationPlatformerPro.BaseMovement< AirMovement >
InfoPlatformerPro.AirMovement_Parachutestatic
Init(Character character, MovementVariable[] movementData)PlatformerPro.AirMovement_Parachute
PlatformerPro::AirMovement.Init(Character character)PlatformerPro.BaseMovement< AirMovement >
IsMovementDataDifferent(MovementVariable[] originalMovementData)PlatformerPro.BaseMovement< AirMovement >
jumpStartedPlatformerPro.AirMovement_Parachuteprotected
MoveInX(float horizontalAxis, int horizontalAxisDigital, ButtonState runButton)PlatformerPro.AirMovement_Parachuteprotectedvirtual
MoveInY()PlatformerPro.AirMovement_Parachuteprotectedvirtual
movementDataPlatformerPro.BaseMovement< AirMovement >protected
MovementDataPlatformerPro.BaseMovement< AirMovement >
MovementTypePlatformerPro.BaseMovement< AirMovement >
movementTypePlatformerPro.BaseMovement< AirMovement >protected
MovementVariableCountPlatformerPro.AirMovement_Parachuteprotectedstatic
ShouldApplyGravityPlatformerPro.AirMovement_Parachute
targetSpeedPlatformerPro.AirMovement_Parachute
TargetSpeedIndexPlatformerPro.AirMovement_Parachuteprotectedstatic
WantsAirControl()PlatformerPro.AirMovement_Parachutevirtual
WantsJump()PlatformerPro.AirMovementvirtual
xSpeedPlatformerPro.AirMovement_Parachute
XSpeedIndexPlatformerPro.AirMovement_Parachuteprotectedstatic