Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.AirMovement_Physics Member List

This is the complete list of members for PlatformerPro.AirMovement_Physics, including all inherited members.

accelerationPlatformerPro.AirMovement_Physics
AccelerationIndexPlatformerPro.AirMovement_Physicsprotectedstatic
AddGravityFlipHandler()PlatformerPro.AirMovementprotectedvirtual
AnimationPriorityPlatformerPro.AirMovement_Physics
AnimationStatePlatformerPro.AirMovement_Physics
canDoubleJumpPlatformerPro.AirMovement_Physics
CanDoubleJumpIndexPlatformerPro.AirMovement_Physicsprotectedstatic
DefaultAccelerationPlatformerPro.AirMovement_Physicsprotectedstatic
DefaultDoubleJumpVelocityPlatformerPro.AirMovement_Physicsprotectedstatic
DefaultDragPlatformerPro.AirMovement_Physicsprotectedstatic
DefaultJumpVelocityPlatformerPro.AirMovement_Physicsprotectedstatic
DefaultMaxSpeedPlatformerPro.AirMovement_Physicsprotectedstatic
DoJump()PlatformerPro.AirMovement_Physicsvirtual
DoMove()PlatformerPro.AirMovement_Physics
DoOverridenJump(float newHeight, int jumpCount, bool skipPowerUps=false)PlatformerPro.AirMovement_Physicsvirtual
DoOverridenMove(bool moveInX, bool moveInY, float xInput, ButtonState runButton)PlatformerPro.AirMovementvirtual
DoRotation()PlatformerPro.AirMovement_Physicsprotectedvirtual
doubleJumpVelocityPlatformerPro.AirMovement_Physics
DoubleJumpVelocityIndexPlatformerPro.AirMovement_Physicsprotectedstatic
dragPlatformerPro.AirMovement_Physics
DragIndexPlatformerPro.AirMovement_Physicsprotectedstatic
EnabledPlatformerPro.BaseMovement< AirMovement >
FacingDirectionPlatformerPro.AirMovement_Physics
flippableGravityPlatformerPro.AirMovementprotected
ForceMaintainControl()PlatformerPro.AirMovement_Physics
GainControl()PlatformerPro.AirMovement_Physics
GetAcceleration(float baseAcceleration)PlatformerPro.AirMovementvirtual
GetDoubleJumpHeightOrForce(float baseHeight)PlatformerPro.AirMovementvirtual
GetJumpHeightOrForce(float baseHeight)PlatformerPro.AirMovementvirtual
GetRunSpeed(float baseRunSpeed)PlatformerPro.AirMovementvirtual
GetSpeed(float baseSpeed)PlatformerPro.AirMovementvirtual
GroundedLeewayIndexPlatformerPro.AirMovement_Physicsprotectedstatic
HandleGravityFlipped(object sender, System.EventArgs e)PlatformerPro.AirMovementprotectedvirtual
hasRecievedCounterInputPlatformerPro.AirMovement_Physicsprotected
ignoreForcePlatformerPro.AirMovement_Physics
IgnoreForceIndexPlatformerPro.AirMovement_Physicsprotectedstatic
ImplementationPlatformerPro.BaseMovement< AirMovement >
implementationPlatformerPro.BaseMovement< AirMovement >protected
InfoPlatformerPro.AirMovement_Physicsstatic
Init(Character character, MovementVariable[] movementData)PlatformerPro.AirMovement_Physics
PlatformerPro::AirMovement.Init(Character character)PlatformerPro.BaseMovement< AirMovement >
initialDirectionPlatformerPro.AirMovement_Physicsprotected
IsMovementDataDifferent(MovementVariable[] originalMovementData)PlatformerPro.BaseMovement< AirMovement >
jumpAwayPlatformerPro.AirMovement_Physics
JumpAwayIndexPlatformerPro.AirMovement_Physicsprotectedstatic
jumpCountPlatformerPro.AirMovement_Physicsprotected
jumpGroundedLeewayPlatformerPro.AirMovement_Physics
jumpStartPlatformerPro.AirMovement_Physicsprotected
jumpVelocityPlatformerPro.AirMovement_Physics
JumpVelocityIndexPlatformerPro.AirMovement_Physicsprotectedstatic
jumpWhenButtonHeldPlatformerPro.AirMovement_Physicsprotected
JumpWhenButtonHeldIndexPlatformerPro.AirMovement_Physicsprotectedstatic
LosingControl()PlatformerPro.AirMovement_Physics
maxDoubleJumpCountPlatformerPro.AirMovement_Physics
MaxDoubleJumpCountIndexPlatformerPro.AirMovement_Physicsprotectedstatic
maxSpeedPlatformerPro.AirMovement_Physics
MaxSpeedIndexPlatformerPro.AirMovement_Physicsprotectedstatic
MoveInX(float horizontalAxis, int horizontalAxisDigital, ButtonState runButton)PlatformerPro.AirMovement_Physicsprotectedvirtual
MoveInY()PlatformerPro.AirMovement_Physicsprotectedvirtual
MovementDataPlatformerPro.BaseMovement< AirMovement >
movementDataPlatformerPro.BaseMovement< AirMovement >protected
movementTypePlatformerPro.BaseMovement< AirMovement >protected
MovementTypePlatformerPro.BaseMovement< AirMovement >
MovementVariableCountPlatformerPro.AirMovement_Physicsprotectedstatic
readyToJumpTimerPlatformerPro.AirMovement_Physicsprotected
ShouldApplyGravityPlatformerPro.AirMovement_Physics
ShouldDoRotationsPlatformerPro.AirMovement_Physics
showJumpStartedAnimationPlatformerPro.AirMovement_Physicsprotected
UseAnalogueIndexPlatformerPro.AirMovement_Physicsprotectedstatic
useAnalogueInputPlatformerPro.AirMovement_Physics
VelocityTypePlatformerPro.AirMovement_Physics
WantsAirControl()PlatformerPro.AirMovementvirtual
WantsJump()PlatformerPro.AirMovement_Physicsvirtual