Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.DamageMovement_RandomAnimation Member List

This is the complete list of members for PlatformerPro.DamageMovement_RandomAnimation, including all inherited members.

animationLengthPlatformerPro.DamageMovement_RandomAnimation
AnimationPriorityPlatformerPro.DamageMovement
AnimationStatePlatformerPro.DamageMovement_RandomAnimation
animationTimerPlatformerPro.DamageMovement_RandomAnimationprotected
applyGravityPlatformerPro.DamageMovement_RandomAnimation
currentAnimationPlatformerPro.DamageMovement_RandomAnimationprotected
Damage(DamageInfo info, bool isDeath)PlatformerPro.DamageMovement_RandomAnimationvirtual
damagedStatesPlatformerPro.DamageMovement_RandomAnimation
damageInfoPlatformerPro.DamageMovementprotected
deathStatesPlatformerPro.DamageMovement_RandomAnimation
DoMove()PlatformerPro.DamageMovement_RandomAnimation
EnabledPlatformerPro.BaseMovement< DamageMovement >
ForceMaintainControl()PlatformerPro.DamageMovement_RandomAnimation
implementationPlatformerPro.BaseMovement< DamageMovement >protected
ImplementationPlatformerPro.BaseMovement< DamageMovement >
InfoPlatformerPro.DamageMovement_RandomAnimationstatic
Init(Character character, MovementVariable[] movementData)PlatformerPro.DamageMovement_RandomAnimation
PlatformerPro::DamageMovement.Init(Character character)PlatformerPro.BaseMovement< DamageMovement >
isDeathPlatformerPro.DamageMovementprotected
IsMovementDataDifferent(MovementVariable[] originalMovementData)PlatformerPro.BaseMovement< DamageMovement >
movementDataPlatformerPro.BaseMovement< DamageMovement >protected
MovementDataPlatformerPro.BaseMovement< DamageMovement >
movementTypePlatformerPro.BaseMovement< DamageMovement >protected
MovementTypePlatformerPro.BaseMovement< DamageMovement >
MovementVariableCountPlatformerPro.DamageMovement_RandomAnimationprotectedstatic
ShouldApplyGravityPlatformerPro.DamageMovement_RandomAnimation