Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.DashAttack Member List

This is the complete list of members for PlatformerPro.DashAttack, including all inherited members.

ActiveAttackHasHitPlatformerPro.BasicAttacks
ActiveAttackLocationPlatformerPro.BasicAttacks
ActiveAttackNamePlatformerPro.BasicAttacks
ActiveAttackNormalisedTimePlatformerPro.BasicAttacks
AnimationPriorityPlatformerPro.BasicAttacks
AnimationStatePlatformerPro.BasicAttacks
AssignReferences(Character character)PlatformerPro.Movementprotected
Attack()PlatformerPro.DashAttackvirtual
attackAnimationStartedPlatformerPro.BasicAttacksprotected
AttackAnimatorPlatformerPro.BasicAttacks
AttackAnimatorLayerPlatformerPro.BasicAttacks
attacksPlatformerPro.BasicAttacks
attackSystemWantsAnimationStateOverridePlatformerPro.BasicAttacks
attackSystemWantsMovementControlPlatformerPro.BasicAttacks
BlockClimb()PlatformerPro.BasicAttacksvirtual
BlockJump()PlatformerPro.BasicAttacksvirtual
BlockSpecial()PlatformerPro.BasicAttacksvirtual
BlockWall()PlatformerPro.BasicAttacksvirtual
CanHaveMultipleAttacksPlatformerPro.DashAttack
CanUserSetAttackTypePlatformerPro.DashAttack
CharacterPlatformerPro.Movement
characterPlatformerPro.Movementprotected
ChargePlatformerPro.BasicAttacks
chargeTimersPlatformerPro.BasicAttacksprotected
CheckAdditionalConditions()PlatformerPro.Movementvirtual
CheckAmmo(BasicAttackData attackData)PlatformerPro.BasicAttacksprotectedvirtual
CheckConditions()PlatformerPro.BasicAttacksprotectedvirtual
CheckInput(BasicAttackData attackData)PlatformerPro.BasicAttacksprotectedvirtual
CheckLocation(BasicAttackData attackData)PlatformerPro.BasicAttacksprotectedvirtual
CheckSideCollisions(Character character, int requiredHits, RaycastType types)PlatformerPro.Movementstatic
conditionsPlatformerPro.Movementprotected
ConditionsActivated()PlatformerPro.Movementvirtual
ConsumeAmmo(BasicAttackData attackData)PlatformerPro.BasicAttacksprotectedvirtual
cooldownTimersPlatformerPro.BasicAttacksprotected
currentAttackPlatformerPro.BasicAttacksprotected
currentAttackTimerPlatformerPro.BasicAttacksprotected
CurrentGravityPlatformerPro.Movement
dashDirectionPlatformerPro.DashAttackprotected
dashSpeedPlatformerPro.DashAttack
deferredAttackIndexPlatformerPro.BasicAttacksprotected
DisableHitBox()PlatformerPro.BasicAttacksvirtual
DoAnimationSyncedAttack(int attackIndex)PlatformerPro.BasicAttacksprotectedvirtual
DoAttack(int attackIndex)PlatformerPro.BasicAttacksprotectedvirtual
DoAttackEnd(int attackIndex)PlatformerPro.BasicAttacksprotectedvirtual
DoAttackStart(int attackIndex)PlatformerPro.BasicAttacksprotectedvirtual
DoMove()PlatformerPro.DashAttackvirtual
DoPrepare(Projectile projectile, int index)PlatformerPro.BasicAttacksprotectedvirtual
DoProjectileAttack(int attackIndex)PlatformerPro.BasicAttacksprotectedvirtual
EnabledPlatformerPro.Movement
EnableHitBox()PlatformerPro.BasicAttacksvirtual
FacingDirectionPlatformerPro.Movement
FirePreparedProjectile()PlatformerPro.BasicAttacksvirtual
ForceMaintainControl()PlatformerPro.BasicAttacksvirtual
GainControl()PlatformerPro.Movementvirtual
GetAttackCoolDown(int attackIndex)PlatformerPro.BasicAttacksvirtual
GetAttackCoolDownRemaining(int attackIndex)PlatformerPro.BasicAttacksvirtual
GetAttackDamage(BasicAttackData data)PlatformerPro.BasicAttacksvirtual
GetAttackTime(BasicAttackData data)PlatformerPro.BasicAttacksvirtual
GetAttackTime(float baseTime)PlatformerPro.BasicAttacksvirtual
GetChargeForAttack(int index)PlatformerPro.BasicAttacksvirtual
GetIndexForName(string name)PlatformerPro.BasicAttacksvirtual
GetRawChargeForAttack(int index)PlatformerPro.BasicAttacksvirtual
HitEnemy(IMob enemy, DamageInfo info)PlatformerPro.BasicAttacksvirtual
ImplementationPlatformerPro.Movement
InfoPlatformerPro.BasicAttacksstatic
Init(Character character)PlatformerPro.BasicAttacksvirtual
PlatformerPro::Movement.Init(Character character, MovementVariable[] movementData)PlatformerPro.Movementvirtual
InstantiateProjectile()PlatformerPro.BasicAttacksvirtual
InstantiateProjectile(int attackIndex)PlatformerPro.BasicAttacksvirtual
InterruptAttack()PlatformerPro.BasicAttacksvirtual
IsAttackingPlatformerPro.BasicAttacks
IsGrounded()PlatformerPro.Movementvirtual
itemManagerPlatformerPro.BasicAttacksprotected
LosingControl()PlatformerPro.Movementvirtual
OverrideStatePlatformerPro.BasicAttacks
PostCollisionDoMove()PlatformerPro.Movementvirtual
PostInit()PlatformerPro.BasicAttacksprotectedvirtual
PostInitValidation()PlatformerPro.Movementvirtual
preparedAttackDataPlatformerPro.BasicAttacksprotected
preparedDirectionPlatformerPro.BasicAttacksprotected
preparedProjectilePlatformerPro.BasicAttacksprotected
PreventXVelocityResetPlatformerPro.Movement
projectileAimerPlatformerPro.BasicAttacksprotected
ShouldApplyGravityPlatformerPro.DashAttack
ShouldDoBaseCollisionsPlatformerPro.Movement
ShouldDoRotationsPlatformerPro.Movement
skipEquipmentMultipliersPlatformerPro.Movement
skipPowerUpMultipliersPlatformerPro.Movement
skipUpgradeMultipliersPlatformerPro.Movement
StartAttack(int attackIndex)PlatformerPro.BasicAttacksprotectedvirtual
VelocityTypePlatformerPro.Movement
WantsAttack()PlatformerPro.BasicAttacksvirtual
WantsToSetAnimationState()PlatformerPro.BasicAttacksvirtual