Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.PowerBombAttack Member List

This is the complete list of members for PlatformerPro.PowerBombAttack, including all inherited members.

ActiveAttackHasHitPlatformerPro.BasicAttacks
ActiveAttackLocationPlatformerPro.BasicAttacks
ActiveAttackNamePlatformerPro.BasicAttacks
ActiveAttackNormalisedTimePlatformerPro.BasicAttacks
AnimationPriorityPlatformerPro.BasicAttacks
AnimationStatePlatformerPro.PowerBombAttack
AssignReferences(Character character)PlatformerPro.Movementprotected
Attack()PlatformerPro.PowerBombAttackvirtual
attackAnimationStartedPlatformerPro.BasicAttacksprotected
AttackAnimatorPlatformerPro.BasicAttacks
AttackAnimatorLayerPlatformerPro.BasicAttacks
attackEventArgsPlatformerPro.PowerBombAttackprotected
attacksPlatformerPro.BasicAttacks
attackSystemWantsAnimationStateOverridePlatformerPro.BasicAttacks
attackSystemWantsMovementControlPlatformerPro.BasicAttacks
BlockClimb()PlatformerPro.BasicAttacksvirtual
BlockJump()PlatformerPro.BasicAttacksvirtual
BlockSpecial()PlatformerPro.BasicAttacksvirtual
BlockWall()PlatformerPro.BasicAttacksvirtual
CanHaveMultipleAttacksPlatformerPro.PowerBombAttack
CanUserSetAttackTypePlatformerPro.PowerBombAttack
CharacterPlatformerPro.Movement
characterPlatformerPro.Movementprotected
ChargePlatformerPro.BasicAttacks
chargeTimersPlatformerPro.BasicAttacksprotected
CheckAdditionalConditions()PlatformerPro.Movementvirtual
CheckAmmo(BasicAttackData attackData)PlatformerPro.BasicAttacksprotectedvirtual
CheckConditions()PlatformerPro.BasicAttacksprotectedvirtual
CheckInput(BasicAttackData attackData)PlatformerPro.PowerBombAttackprotectedvirtual
CheckLocation(BasicAttackData attackData)PlatformerPro.PowerBombAttackprotectedvirtual
CheckSideCollisions(Character character, int requiredHits, RaycastType types)PlatformerPro.Movementstatic
CheckVelocity()PlatformerPro.PowerBombAttackprotectedvirtual
conditionsPlatformerPro.Movementprotected
ConditionsActivated()PlatformerPro.Movementvirtual
ConsumeAmmo(BasicAttackData attackData)PlatformerPro.BasicAttacksprotectedvirtual
cooldownTimersPlatformerPro.BasicAttacksprotected
currentAttackPlatformerPro.BasicAttacksprotected
currentAttackTimerPlatformerPro.BasicAttacksprotected
CurrentGravityPlatformerPro.Movement
deferredAttackIndexPlatformerPro.BasicAttacksprotected
DisableHitBox()PlatformerPro.BasicAttacksvirtual
DoAnimationSyncedAttack(int attackIndex)PlatformerPro.BasicAttacksprotectedvirtual
DoAttack(int attackIndex)PlatformerPro.PowerBombAttackprotectedvirtual
DoAttackEnd(int attackIndex)PlatformerPro.BasicAttacksprotectedvirtual
DoAttackStart(int attackIndex)PlatformerPro.BasicAttacksprotectedvirtual
DoMove()PlatformerPro.PowerBombAttackvirtual
DoPrepare(Projectile projectile, int index)PlatformerPro.BasicAttacksprotectedvirtual
DoProjectileAttack(int attackIndex)PlatformerPro.BasicAttacksprotectedvirtual
dropGravityPlatformerPro.PowerBombAttack
EnabledPlatformerPro.Movement
EnableHitBox()PlatformerPro.BasicAttacksvirtual
FacingDirectionPlatformerPro.Movement
FirePreparedProjectile()PlatformerPro.BasicAttacksvirtual
ForceMaintainControl()PlatformerPro.BasicAttacksvirtual
GainControl()PlatformerPro.Movementvirtual
GetAttackCoolDown(int attackIndex)PlatformerPro.BasicAttacksvirtual
GetAttackCoolDownRemaining(int attackIndex)PlatformerPro.BasicAttacksvirtual
GetAttackDamage(BasicAttackData data)PlatformerPro.BasicAttacksvirtual
GetAttackTime(BasicAttackData data)PlatformerPro.BasicAttacksvirtual
GetAttackTime(float baseTime)PlatformerPro.BasicAttacksvirtual
GetChargeForAttack(int index)PlatformerPro.BasicAttacksvirtual
GetIndexForName(string name)PlatformerPro.BasicAttacksvirtual
GetRawChargeForAttack(int index)PlatformerPro.BasicAttacksvirtual
hasLandedPlatformerPro.PowerBombAttackprotected
hasLandedTimerPlatformerPro.PowerBombAttackprotected
HitEnemy(IMob enemy, DamageInfo info)PlatformerPro.BasicAttacksvirtual
ImplementationPlatformerPro.Movement
InfoPlatformerPro.BasicAttacksstatic
Init(Character character)PlatformerPro.BasicAttacksvirtual
PlatformerPro::Movement.Init(Character character, MovementVariable[] movementData)PlatformerPro.Movementvirtual
InstantiateProjectile()PlatformerPro.BasicAttacksvirtual
InstantiateProjectile(int attackIndex)PlatformerPro.BasicAttacksvirtual
InterruptAttack()PlatformerPro.BasicAttacksvirtual
IsAttackingPlatformerPro.BasicAttacks
IsGrounded()PlatformerPro.Movementvirtual
isPausedTimerPlatformerPro.PowerBombAttackprotected
itemManagerPlatformerPro.BasicAttacksprotected
landingDamageHitHoxPlatformerPro.PowerBombAttack
landingTimePlatformerPro.PowerBombAttack
LosingControl()PlatformerPro.Movementvirtual
maxVelocityPlatformerPro.PowerBombAttack
minVelocityPlatformerPro.PowerBombAttack
OnPowerBombLand()PlatformerPro.PowerBombAttackprotectedvirtual
OverrideStatePlatformerPro.BasicAttacks
pauseTimePlatformerPro.PowerBombAttack
PostCollisionDoMove()PlatformerPro.Movementvirtual
PostInit()PlatformerPro.PowerBombAttackprotectedvirtual
PostInitValidation()PlatformerPro.Movementvirtual
PowerBombLandPlatformerPro.PowerBombAttack
preparedAttackDataPlatformerPro.BasicAttacksprotected
preparedDirectionPlatformerPro.BasicAttacksprotected
preparedProjectilePlatformerPro.BasicAttacksprotected
PreventXVelocityResetPlatformerPro.Movement
projectileAimerPlatformerPro.BasicAttacksprotected
requireDownKeyPlatformerPro.PowerBombAttack
ShouldApplyGravityPlatformerPro.PowerBombAttack
ShouldDoBaseCollisionsPlatformerPro.Movement
ShouldDoRotationsPlatformerPro.Movement
skipEquipmentMultipliersPlatformerPro.Movement
skipPowerUpMultipliersPlatformerPro.Movement
skipUpgradeMultipliersPlatformerPro.Movement
StartAttack(int attackIndex)PlatformerPro.PowerBombAttackprotectedvirtual
VelocityTypePlatformerPro.Movement
WantsAttack()PlatformerPro.BasicAttacksvirtual
WantsToSetAnimationState()PlatformerPro.BasicAttacksvirtual