Platformer Pro  2.3.2
A platform game kit for Unity.
XNode.NodePort Member List

This is the complete list of members for XNode.NodePort, including all inherited members.

AddConnections(NodePort targetPort)XNode.NodePort
CanConnectTo(NodePort port)XNode.NodePort
ClearConnections()XNode.NodePort
Connect(NodePort port)XNode.NodePort
ConnectionXNode.NodePort
ConnectionCountXNode.NodePort
connectionTypeXNode.NodePort
directionXNode.NodePort
Disconnect(NodePort port)XNode.NodePort
Disconnect(int i)XNode.NodePort
fieldNameXNode.NodePort
GetConnection(int i)XNode.NodePort
GetConnectionIndex(NodePort port)XNode.NodePort
GetConnections()XNode.NodePort
GetInputSum(float fallback)XNode.NodePort
GetInputSum(int fallback)XNode.NodePort
GetInputValue()XNode.NodePort
GetInputValue< T >()XNode.NodePort
GetInputValues()XNode.NodePort
GetInputValues< T >()XNode.NodePort
GetOutputValue()XNode.NodePort
GetReroutePoints(int index)XNode.NodePort
IO enum nameXNode.NodePort
IsConnectedXNode.NodePort
IsConnectedTo(NodePort port)XNode.NodePort
IsDynamicXNode.NodePort
IsInputXNode.NodePort
IsOutputXNode.NodePort
IsStaticXNode.NodePort
MoveConnections(NodePort targetPort)XNode.NodePort
nodeXNode.NodePort
NodePort(FieldInfo fieldInfo)XNode.NodePort
NodePort(NodePort nodePort, Node node)XNode.NodePort
NodePort(string fieldName, Type type, IO direction, Node.ConnectionType connectionType, Node.TypeConstraint typeConstraint, Node node)XNode.NodePort
Redirect(List< Node > oldNodes, List< Node > newNodes)XNode.NodePort
SwapConnections(NodePort targetPort)XNode.NodePort
TryGetInputValue< T >(out T value)XNode.NodePort
typeConstraintXNode.NodePort
ValueTypeXNode.NodePort
VerifyConnections()XNode.NodePort