Platformer Pro  2.3.2
A platform game kit for Unity.
XNodeEditor.NodeEditorWindow Member List

This is the complete list of members for XNodeEditor.NodeEditorWindow, including all inherited members.

AutoConnect(XNode.Node node)XNodeEditor.NodeEditorWindow
BeginZoomed(Rect rect, float zoom, float topPadding)XNodeEditor.NodeEditorWindowstatic
Controls()XNodeEditor.NodeEditorWindow
copyBufferXNodeEditor.NodeEditorWindowstatic
CopySelectedNodes()XNodeEditor.NodeEditorWindow
currentXNodeEditor.NodeEditorWindowstatic
currentActivityXNodeEditor.NodeEditorWindowstatic
DeselectNode(XNode.Node node)XNodeEditor.NodeEditorWindow
dragOffsetXNodeEditor.NodeEditorWindowstatic
DrawConnections()XNodeEditor.NodeEditorWindow
DrawDraggedConnection()XNodeEditor.NodeEditorWindow
DrawGrid(Rect rect, float zoom, Vector2 panOffset)XNodeEditor.NodeEditorWindow
DrawNoodle(Gradient gradient, NoodlePath path, NoodleStroke stroke, float thickness, List< Vector2 > gridPoints)XNodeEditor.NodeEditorWindow
DrawSelectionBox()XNodeEditor.NodeEditorWindow
DropdownButton(string name, float width)XNodeEditor.NodeEditorWindowstatic
DuplicateSelectedNodes()XNodeEditor.NodeEditorWindow
EndZoomed(Rect rect, float zoom, float topPadding)XNodeEditor.NodeEditorWindowstatic
GetTitle(XNode.NodeGraph graph)XNodeEditor.NodeEditorWindowstatic
graphXNodeEditor.NodeEditorWindow
graphEditorXNodeEditor.NodeEditorWindow
GridToWindowPosition(Vector2 gridPosition)XNodeEditor.NodeEditorWindow
GridToWindowPositionNoClipped(Vector2 gridPosition)XNodeEditor.NodeEditorWindow
GridToWindowRect(Rect gridRect)XNodeEditor.NodeEditorWindow
GridToWindowRectNoClipped(Rect gridRect)XNodeEditor.NodeEditorWindow
Home()XNodeEditor.NodeEditorWindow
hoveredPortXNodeEditor.NodeEditorWindow
Init()XNodeEditor.NodeEditorWindowstatic
isPanningXNodeEditor.NodeEditorWindowstatic
MoveNodeToTop(XNode.Node node)XNodeEditor.NodeEditorWindow
NodeActivity enum nameXNodeEditor.NodeEditorWindow
nodeSizesXNodeEditor.NodeEditorWindow
OnGUI()XNodeEditor.NodeEditorWindowprotectedvirtual
onLateGUIXNodeEditor.NodeEditorWindow
OnOpen(int instanceID, int line)XNodeEditor.NodeEditorWindowstatic
Open(XNode.NodeGraph graph)XNodeEditor.NodeEditorWindowstatic
panOffsetXNodeEditor.NodeEditorWindow
PasteNodes(Vector2 pos)XNodeEditor.NodeEditorWindow
portConnectionPointsXNodeEditor.NodeEditorWindow
RemoveSelectedNodes()XNodeEditor.NodeEditorWindow
RenameSelectedNode()XNodeEditor.NodeEditorWindow
RepaintAll()XNodeEditor.NodeEditorWindowstatic
Save()XNodeEditor.NodeEditorWindow
SaveAs()XNodeEditor.NodeEditorWindow
SelectNode(XNode.Node node, bool add)XNodeEditor.NodeEditorWindow
WindowToGridPosition(Vector2 windowPosition)XNodeEditor.NodeEditorWindow
zoomXNodeEditor.NodeEditorWindow