Platformer Pro  2.3.2
A platform game kit for Unity.
XNodeEditor.NodeGraphEditor Member List

This is the complete list of members for XNodeEditor.NodeGraphEditor, including all inherited members.

AddContextMenuItems(GenericMenu menu)XNodeEditor.NodeGraphEditorvirtual
CopyNode(XNode.Node original)XNodeEditor.NodeGraphEditor
CreateNode(Type type, Vector2 position)XNodeEditor.NodeGraphEditorvirtual
GetDefaultPreferences()XNodeEditor.NodeGraphEditorvirtual
GetEditor(K target, NodeEditorWindow window)XNodeEditor.Internal.NodeEditorBase< NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph >static
GetGridTexture()XNodeEditor.NodeGraphEditorvirtual
GetNodeMenuName(Type type)XNodeEditor.NodeGraphEditorvirtual
GetNoodleGradient(XNode.NodePort output, XNode.NodePort input)XNodeEditor.NodeGraphEditorvirtual
GetNoodlePath(XNode.NodePort output, XNode.NodePort input)XNodeEditor.NodeGraphEditorvirtual
GetNoodleStroke(XNode.NodePort output, XNode.NodePort input)XNodeEditor.NodeGraphEditorvirtual
GetNoodleThickness(XNode.NodePort output, XNode.NodePort input)XNodeEditor.NodeGraphEditorvirtual
GetPortColor(XNode.NodePort port)XNodeEditor.NodeGraphEditorvirtual
GetPortTooltip(XNode.NodePort port)XNodeEditor.NodeGraphEditorvirtual
GetSecondaryGridTexture()XNodeEditor.NodeGraphEditorvirtual
GetTypeColor(Type type)XNodeEditor.NodeGraphEditorvirtual
isRenamingXNodeEditor.NodeGraphEditorprotected
OnCreate()XNodeEditor.Internal.NodeEditorBase< NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph >virtual
OnDropObjects(UnityEngine.Object[] objects)XNodeEditor.NodeGraphEditorvirtual
OnGUI()XNodeEditor.NodeGraphEditorvirtual
OnOpen()XNodeEditor.NodeGraphEditorvirtual
positionXNodeEditor.NodeGraphEditor
RemoveNode(XNode.Node node)XNodeEditor.NodeGraphEditorvirtual
serializedObjectXNodeEditor.Internal.NodeEditorBase< NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph >
targetXNodeEditor.Internal.NodeEditorBase< NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph >
windowXNodeEditor.Internal.NodeEditorBase< NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph >