enum class | PlatformerPro.EnemyState {
PlatformerPro.DEFAULT
, PlatformerPro.HITTING
, PlatformerPro.ATTACKING
, PlatformerPro.SHOOTING
,
PlatformerPro.GUARD
, PlatformerPro.PATROL
, PlatformerPro.FLEE
, PlatformerPro.DAMAGED
,
PlatformerPro.DEAD
, PlatformerPro.FALLING
, PlatformerPro.CHARGING
, PlatformerPro.HIDING
,
PlatformerPro.FLYING
, PlatformerPro.DEFENDING
, PlatformerPro.WAITING
, PlatformerPro.DEPLOYING
,
PlatformerPro.ENTERING
, PlatformerPro.EXITING
, PlatformerPro.PREPARING
, PlatformerPro.SHOOTING_LEFT
,
PlatformerPro.SHOOTING_RIGHT
, PlatformerPro.CHARGING_LEFT
, PlatformerPro.CHARING_RIGHT
, PlatformerPro.ATTACKING_ALT_0
,
PlatformerPro.ATTACKING_ALT_1
, PlatformerPro.ATTACKING_ALT_2
, PlatformerPro.ATTACKING_ALT_3
, PlatformerPro.ATTACKING_ALT_4
,
PlatformerPro.CUSTOM_0
, PlatformerPro.CUSTOM_1
, PlatformerPro.CUSTOM_2
, PlatformerPro.CUSTOM_3
,
PlatformerPro.CUSTOM_4
, PlatformerPro.CUSTOM_5
, PlatformerPro.CUSTOM_6
, PlatformerPro.CUSTOM_7
,
PlatformerPro.CUSTOM_8
, PlatformerPro.CUSTOM_9
, PlatformerPro.DAMAGED_ALT_0
, PlatformerPro.DAMAGED_ALT_1
,
PlatformerPro.DAMAGED_ALT_2
, PlatformerPro.DAMAGED_ALT_3
, PlatformerPro.DAMAGED_ALT_4
, PlatformerPro.IDLE
,
PlatformerPro.CAUTIOUS
, PlatformerPro.AGGRESSIVE
} |