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Platformer Pro
2.3.2
A platform game kit for Unity.
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Classes | |
class | PlatformerPro.LedgeClimbEnumExtensions |
Namespaces | |
namespace | PlatformerPro |
Enumerations | |
enum class | PlatformerPro.GapDetectionType { PlatformerPro.NONE , PlatformerPro.RAYCAST_SIDE_COLLIDERS } |
How do we detect that ther eis enough gap (i.e. a place for the character to be) for a ledge climb to start. More... | |
enum class | PlatformerPro.LedgeDetectionType { PlatformerPro.NONE , PlatformerPro.BOX , PlatformerPro.CIRCLE_CAST } |
How do we dectect where the edge of the ledge is (i.e. where the characters hands should be). More... | |
enum class | PlatformerPro.LedgeClimbState { PlatformerPro.NONE , PlatformerPro.REACHING , PlatformerPro.GRASPING , PlatformerPro.HANGING , PlatformerPro.FALLING , PlatformerPro.CLIMBING , PlatformerPro.CLIMB_FINISHED , PlatformerPro.DISMOUNTING , PlatformerPro.DISMOUNT_FINISHED } |
Ledge climb state. More... | |
enum class | PlatformerPro.LedgeClimbAnimationTargetting { PlatformerPro.SPRITE_PIVOT , PlatformerPro.BAKED } |
How do we target the character at the ledge. More... | |