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Platformer Pro
2.3.2
A platform game kit for Unity.
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Provides aiming using the controllers alternate axis. More...
Public Member Functions | |
override Vector2 | GetAimDirection (Component character) |
Gets the aim direction. More... | |
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virtual Vector2 | GetAimOffset (IMob character) |
Offsets the projectile from character position. More... | |
Protected Member Functions | |
virtual Vector2 | EightWayAimDirectionAlt (Component character) |
Get aim direction based on eight way directions using character input on the alternate axis. More... | |
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virtual Vector2 | MouseAimDirection (Component character) |
Get aim direction based on character position relative to mouse More... | |
virtual Vector2 | EightWayAimDirection (Component character) |
Get aim direction based on eight way directions using character input. More... | |
virtual Vector2 | SixWayAimDirection (Component character) |
Get aim direction based on six way directions using character input. More... | |
virtual Vector2 | FourWayAimDirection (Component character) |
Get aim direction based on four way directions using character input. More... | |
Additional Inherited Members | |
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ProjectileAimingTypes | aimType |
How is the projectile aimed? More... | |
Vector2 | offset |
How far offset is the bullet from the character position. More... | |
bool | flipOffsets = true |
If true the projectile offset flips with direction change. If false it doesn't. More... | |
Vector2 | angle |
What is the default angle to shoot at when facing right (used for ANGLED type shooting only). More... | |
bool | canAimWhenCrouched |
If true aiming function as normal when crouched. If false crouch shooting is always in facing direction. More... | |
Vector2 | crouchOffset |
Alternate offset to use when crouching. More... | |
Provides aiming using the controllers alternate axis.
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protectedvirtual |
Get aim direction based on eight way directions using character input on the alternate axis.
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virtual |