An animator that plays animations on a SimpleCharacter from the 2D Character System.
More...
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List< AnimationMapping > | mappings |
| Maps from states to animation names. Anything not in the list will use the Animation.AsString() method. Animations mapped to an empty state will be ignored. More...
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An animator that plays animations on a SimpleCharacter from the 2D Character System.
◆ AnimationStateChanged()
void PlatformerPro.AnimationBridge_2DCharacterSystem.AnimationStateChanged |
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object |
sender, |
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AnimationEventArgs |
args |
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) |
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protected |
Handles animation state changed.
- Parameters
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sender | Sender. |
args | Arguments. |
◆ mappingLookup
Dictionary<AnimationState, string> PlatformerPro.AnimationBridge_2DCharacterSystem.mappingLookup |
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protected |
Cached ditcionary of the mappings.
◆ mappings
Maps from states to animation names. Anything not in the list will use the Animation.AsString() method. Animations mapped to an empty state will be ignored.
◆ myAnimator
Cached reference to the animator.
◆ myCharacter
IMob PlatformerPro.AnimationBridge_2DCharacterSystem.myCharacter |
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protected |
Cached reference to the character.
The documentation for this class was generated from the following file: