Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.Character Member List

This is the complete list of members for PlatformerPro.Character, including all inherited members.

AboutToExitScene(string newSceneName)PlatformerPro.Charactervirtual
activeAttackPlatformerPro.Characterprotected
ActiveMovementPlatformerPro.Character
activeMovementPlatformerPro.Characterprotected
AddAnimationOverride(string overrideState)PlatformerPro.Charactervirtual
AddIgnoredCollider(Collider2D collider)PlatformerPro.Charactervirtual
AddToTaggedProperty(string name, float value)PlatformerPro.Charactervirtual
AddToTaggedProperty(string name, float value, List< System.Type > excludedTypes)PlatformerPro.Charactervirtual
AddVelocity(float x, float y, bool velocityIsInWorldSpace)PlatformerPro.Charactervirtual
animationEventArgsPlatformerPro.Characterprotected
animationPriorityPlatformerPro.Characterprotected
AnimationStatePlatformerPro.Character
animationStatePlatformerPro.Characterprotected
ApplyBaseCollisionsForRaycastType(RaycastType type)PlatformerPro.Charactervirtual
AttackCausedDamagePlatformerPro.Character
attackEventArgsPlatformerPro.Characterprotected
AttackFinishedPlatformerPro.Character
AttackHasHitPlatformerPro.Character
AttackLocationPlatformerPro.Character
AttackNamePlatformerPro.Character
AttackNormalisedTimePlatformerPro.Character
AttackStartedPlatformerPro.Character
baseMovementPlatformerPro.Characterprotected
BottomOfFeetPlatformerPro.Character
BreathPlatformerPro.Character
cachedInputPlatformerPro.Characterprotected
calculateSlopesPlatformerPro.Character
CalculateTargetRotation()PlatformerPro.Characterprotectedvirtual
ChangeAnimationStatePlatformerPro.Character
CharacterHealthPlatformerPro.Character
characterRotationTypePlatformerPro.Character
CheckForLadder()PlatformerPro.Characterprotectedvirtual
closestCollidersPlatformerPro.Characterprotected
CollidersPlatformerPro.Character
collidersPlatformerPro.Characterprotected
collidersToUseForWallClingPlatformerPro.Characterprotected
CreateNamedPropertiesDictionary()PlatformerPro.Characterprotectedvirtual
CurrentCollisionsPlatformerPro.Character
currentFacingDirectionPlatformerPro.Characterprotected
CurrentLadderPlatformerPro.Character
currentLadderPlatformerPro.Characterprotected
CurrentWallPlatformerPro.Character
currentWallPlatformerPro.Characterprotected
CurrentWallColliderPlatformerPro.Character
currentWallColliderPlatformerPro.Characterprotected
CurrentWallColliderCountPlatformerPro.Character
Damage(DamageInfo info)PlatformerPro.Charactervirtual
damageEventArgsPlatformerPro.Characterprotected
DefaultAirMovementPlatformerPro.Character
defaultAirMovementPlatformerPro.Characterprotected
defaultAttackMovementPlatformerPro.Characterprotected
defaultDamageMovementPlatformerPro.Characterprotected
defaultDeathMovementPlatformerPro.Characterprotected
DefaultFallSpeedForIgnoreHeadCollisionsPlatformerPro.Characterstatic
DefaultFeetLookAheadPlatformerPro.Characterstatic
DefaultGravityPlatformerPro.Character
DefaultGroundedLeewayPlatformerPro.Characterstatic
DefaultGroundedLookAheadPlatformerPro.Characterstatic
defaultGroundMovementPlatformerPro.Characterprotected
DefaultGroundMovementPlatformerPro.Character
defaultLadderMovementPlatformerPro.Characterprotected
DefaultMaxSlopeRotationPlatformerPro.Characterstatic
DefaultMinFastFallPassthroughTimePlatformerPro.Characterstatic
DefaultPassthroughLeewayPlatformerPro.Characterstatic
DefaultRotationSpeedPlatformerPro.Characterstatic
DefaultSideAnglePlatformerPro.Characterstatic
DefaultSideLookAheadPlatformerPro.Characterstatic
DefaultTerminalVelocityPlatformerPro.Characterstatic
defaultWallMovementPlatformerPro.Characterprotected
DeprecatedPlatformerPro.PlatformerProMonoBehaviour
detectAllWallsPlatformerPro.Characterprotected
detectLaddersByTagPlatformerPro.Characterprotected
detectWallsByTagPlatformerPro.Characterprotected
disabledInputPlatformerPro.Characterprotected
DoBaseCollisions(RaycastType typeMask)PlatformerPro.Characterprotectedvirtual
DoBaseCollisionsForRaycastType(RaycastType type)PlatformerPro.Charactervirtual
DocLinkPlatformerPro.PlatformerProMonoBehaviour
DoRotation()PlatformerPro.Characterprotectedvirtual
downSlopeAccelerationPlatformerPro.Character
EmptyRaycastHitPlatformerPro.Characterprotected
EquipmentManagerPlatformerPro.Character
FacingDirectionPlatformerPro.Character
fallSpeedForIgnoreHeadCollisionsPlatformerPro.Character
feetCollidersPlatformerPro.Character
feetLookAheadPlatformerPro.Character
FinishedAttack(string name)PlatformerPro.Charactervirtual
FootCountPlatformerPro.Character
ForceAnimation(AnimationState state, float minimumTime)PlatformerPro.Charactervirtual
forcedAnimationStatePlatformerPro.Characterprotected
forcedAnimationTimePlatformerPro.Characterprotected
FrictionPlatformerPro.Character
geometryLayerMaskPlatformerPro.Character
GetClosestCollision(int i)PlatformerPro.Charactervirtual
gravityPlatformerPro.Characterprotected
GravityPlatformerPro.Character
GroundColliderPlatformerPro.Character
GroundedPlatformerPro.Character
groundedPlatformerPro.Characterprotected
GroundedFootCountPlatformerPro.Character
groundedLeewayPlatformerPro.Character
groundedLookAheadPlatformerPro.Character
GroundLayerPlatformerPro.Character
headCollidersPlatformerPro.Character
HeaderPlatformerPro.PlatformerProMonoBehaviour
HitEnemy(IMob enemy, DamageInfo info)PlatformerPro.Charactervirtual
ignoredCollidersPlatformerPro.Characterprotected
ignoredSlopePlatformerPro.Characterprotected
IgnoredSlopePlatformerPro.Character
Init()PlatformerPro.Characterprotectedvirtual
InputPlatformerPro.Character
inputPlatformerPro.Characterprotected
InputEnabledPlatformerPro.Character
InventoryPlatformerPro.Character
IsAttackingPlatformerPro.Character
IsColliderIgnored(Collider2D collider)PlatformerPro.Charactervirtual
IsGravityFlippedPlatformerPro.Character
ItemManagerPlatformerPro.Character
Kill(DamageInfo info)PlatformerPro.Charactervirtual
ladderLayerNumberPlatformerPro.Characterprotected
ladderLayerOrTagNamePlatformerPro.Characterprotected
LastFacedDirectionPlatformerPro.Character
layerMaskPlatformerPro.Character
leftCollidersPlatformerPro.Character
LeftExtentPlatformerPro.Character
maxSlopeRotationPlatformerPro.Character
minFastFallPassthroughTimePlatformerPro.Character
minimumWallCollidersPlatformerPro.Characterprotected
MinSideAnglePlatformerPro.Character
movementsPlatformerPro.Characterprotected
MultiplyTaggedProperty(string name, float value)PlatformerPro.Charactervirtual
MultiplyTaggedProperty(string name, float value, List< System.Type > excludedTypes)PlatformerPro.Charactervirtual
myTransformPlatformerPro.Characterprotected
namedPropertiesPlatformerPro.Characterprotected
NamedPropertySetter(object value)PlatformerPro.Character
OnAttackCausedDamage(IMob enemy, DamageInfo info)PlatformerPro.Characterprotectedvirtual
OnAttackFinished(string name)PlatformerPro.Characterprotectedvirtual
OnAttackStarted()PlatformerPro.Characterprotectedvirtual
OnChangeAnimationState()PlatformerPro.Charactervirtual
OnChangeAnimationState(AnimationState state, AnimationState previousState)PlatformerPro.Characterprotectedvirtual
OnChangeAnimationState(AnimationState state, AnimationState previousState, int priority)PlatformerPro.Characterprotectedvirtual
OnLadderPlatformerPro.Character
OnRespawned()PlatformerPro.Characterprotectedvirtual
OnSceneWillExit(string newSceneName)PlatformerPro.Characterprotectedvirtual
OverrideStatePlatformerPro.Character
overrideStatePlatformerPro.Characterprotected
parentPlatformPlatformerPro.Characterprotected
ParentPlatformPlatformerPro.Character
parentRaycastTypePlatformerPro.Characterprotected
ParentRaycastTypePlatformerPro.Character
parentTransformPlatformerPro.Characterprotected
passthroughLayerMaskPlatformerPro.Character
passthroughLeewayPlatformerPro.Character
PlayerIdPlatformerPro.Character
PowerUpManagerPlatformerPro.Character
previousRotationPlatformerPro.Characterprotected
PreviousRotationPlatformerPro.Character
PreviousVelocityPlatformerPro.Character
RemoveAnimationOverride(string overrideState)PlatformerPro.Charactervirtual
RemoveIgnoredCollider(Collider2D collider)PlatformerPro.Charactervirtual
Respawn(RespawnPoint r, int facingDirection)PlatformerPro.Charactervirtual
Respawn()PlatformerPro.Charactervirtual
RespawnedPlatformerPro.Character
rightCollidersPlatformerPro.Character
RightExtentPlatformerPro.Character
rotateToSlopesPlatformerPro.Character
rotationPointPlatformerPro.Characterprotected
rotationSpeedPlatformerPro.Character
SetGrounded()PlatformerPro.Characterprotectedvirtual
SetTaggedProperty(string name, object value)PlatformerPro.Charactervirtual
SetTaggedProperty(string name, object value, List< System.Type > excludedTypes)PlatformerPro.Charactervirtual
SetVelocityX(float x)PlatformerPro.Charactervirtual
SetVelocityY(float y)PlatformerPro.Charactervirtual
sideAnglePlatformerPro.Character
sideLookAheadPlatformerPro.Character
slopePlatformerPro.Characterprotected
SlopeActualRotationPlatformerPro.Character
SlopeTargetRotationPlatformerPro.Character
snapToGroundOnSlopesOnlyPlatformerPro.Character
StoodOnPlatformPlatformerPro.Character
SwitchColliders()PlatformerPro.Characterprotectedvirtual
switchCollidersOnDirectionChangePlatformerPro.Character
terminalVelocityPlatformerPro.Character
TimeFallingPlatformerPro.Character
timeForFallStatePlatformerPro.Character
TimeSinceGroundedPlatformerPro.Character
TimeSinceGroundedOrOnLadderPlatformerPro.Character
TimeSinceSlopePlatformerPro.Character
TransformPlatformerPro.Character
TransitionMovementControl()PlatformerPro.Characterprotectedvirtual
Translate(float x, float y, bool applyTransformsInWorldSpace)PlatformerPro.Charactervirtual
UpdateClosestColliders(RaycastType typeMask)PlatformerPro.Characterprotectedvirtual
UpdateCurrentWall()PlatformerPro.Charactervirtual
upSlopeDecelerationPlatformerPro.Character
Validate(PlatformerProMonoBehaviour myTarget)PlatformerPro.PlatformerProMonoBehaviourvirtual
VelocityPlatformerPro.Character
VelocityTypePlatformerPro.Character
VideoLinkPlatformerPro.PlatformerProMonoBehaviour
wallLayerNumberPlatformerPro.Characterprotected
wallLayerOrTagNamePlatformerPro.Characterprotected
WillExitScenePlatformerPro.Character
WouldHitHeadThisFramePlatformerPro.Character
ZLayerPlatformerPro.Character