AboutToExitScene(string newSceneName) | PlatformerPro.Character | virtual |
activeAttack | PlatformerPro.Character | protected |
ActiveMovement | PlatformerPro.Character | |
activeMovement | PlatformerPro.Character | protected |
AddAnimationOverride(string overrideState) | PlatformerPro.Character | virtual |
AddIgnoredCollider(Collider2D collider) | PlatformerPro.Character | virtual |
AddToTaggedProperty(string name, float value) | PlatformerPro.Character | virtual |
AddToTaggedProperty(string name, float value, List< System.Type > excludedTypes) | PlatformerPro.Character | virtual |
AddVelocity(float x, float y, bool velocityIsInWorldSpace) | PlatformerPro.Character | virtual |
animationEventArgs | PlatformerPro.Character | protected |
animationPriority | PlatformerPro.Character | protected |
AnimationState | PlatformerPro.Character | |
animationState | PlatformerPro.Character | protected |
ApplyBaseCollisionsForRaycastType(RaycastType type) | PlatformerPro.Character | virtual |
AttackCausedDamage | PlatformerPro.Character | |
attackEventArgs | PlatformerPro.Character | protected |
AttackFinished | PlatformerPro.Character | |
AttackHasHit | PlatformerPro.Character | |
AttackLocation | PlatformerPro.Character | |
AttackName | PlatformerPro.Character | |
AttackNormalisedTime | PlatformerPro.Character | |
AttackStarted | PlatformerPro.Character | |
baseMovement | PlatformerPro.Character | protected |
BottomOfFeet | PlatformerPro.Character | |
Breath | PlatformerPro.Character | |
cachedInput | PlatformerPro.Character | protected |
calculateSlopes | PlatformerPro.Character | |
CalculateTargetRotation() | PlatformerPro.Character | protectedvirtual |
ChangeAnimationState | PlatformerPro.Character | |
CharacterHealth | PlatformerPro.Character | |
characterRotationType | PlatformerPro.Character | |
CheckForLadder() | PlatformerPro.Character | protectedvirtual |
closestColliders | PlatformerPro.Character | protected |
Colliders | PlatformerPro.Character | |
colliders | PlatformerPro.Character | protected |
collidersToUseForWallCling | PlatformerPro.Character | protected |
CreateNamedPropertiesDictionary() | PlatformerPro.Character | protectedvirtual |
CurrentCollisions | PlatformerPro.Character | |
currentFacingDirection | PlatformerPro.Character | protected |
CurrentLadder | PlatformerPro.Character | |
currentLadder | PlatformerPro.Character | protected |
CurrentWall | PlatformerPro.Character | |
currentWall | PlatformerPro.Character | protected |
CurrentWallCollider | PlatformerPro.Character | |
currentWallCollider | PlatformerPro.Character | protected |
CurrentWallColliderCount | PlatformerPro.Character | |
Damage(DamageInfo info) | PlatformerPro.Character | virtual |
damageEventArgs | PlatformerPro.Character | protected |
DefaultAirMovement | PlatformerPro.Character | |
defaultAirMovement | PlatformerPro.Character | protected |
defaultAttackMovement | PlatformerPro.Character | protected |
defaultDamageMovement | PlatformerPro.Character | protected |
defaultDeathMovement | PlatformerPro.Character | protected |
DefaultFallSpeedForIgnoreHeadCollisions | PlatformerPro.Character | static |
DefaultFeetLookAhead | PlatformerPro.Character | static |
DefaultGravity | PlatformerPro.Character | |
DefaultGroundedLeeway | PlatformerPro.Character | static |
DefaultGroundedLookAhead | PlatformerPro.Character | static |
defaultGroundMovement | PlatformerPro.Character | protected |
DefaultGroundMovement | PlatformerPro.Character | |
defaultLadderMovement | PlatformerPro.Character | protected |
DefaultMaxSlopeRotation | PlatformerPro.Character | static |
DefaultMinFastFallPassthroughTime | PlatformerPro.Character | static |
DefaultPassthroughLeeway | PlatformerPro.Character | static |
DefaultRotationSpeed | PlatformerPro.Character | static |
DefaultSideAngle | PlatformerPro.Character | static |
DefaultSideLookAhead | PlatformerPro.Character | static |
DefaultTerminalVelocity | PlatformerPro.Character | static |
defaultWallMovement | PlatformerPro.Character | protected |
Deprecated | PlatformerPro.PlatformerProMonoBehaviour | |
detectAllWalls | PlatformerPro.Character | protected |
detectLaddersByTag | PlatformerPro.Character | protected |
detectWallsByTag | PlatformerPro.Character | protected |
disabledInput | PlatformerPro.Character | protected |
DoBaseCollisions(RaycastType typeMask) | PlatformerPro.Character | protectedvirtual |
DoBaseCollisionsForRaycastType(RaycastType type) | PlatformerPro.Character | virtual |
DocLink | PlatformerPro.PlatformerProMonoBehaviour | |
DoRotation() | PlatformerPro.Character | protectedvirtual |
downSlopeAcceleration | PlatformerPro.Character | |
EmptyRaycastHit | PlatformerPro.Character | protected |
EquipmentManager | PlatformerPro.Character | |
FacingDirection | PlatformerPro.Character | |
fallSpeedForIgnoreHeadCollisions | PlatformerPro.Character | |
feetColliders | PlatformerPro.Character | |
feetLookAhead | PlatformerPro.Character | |
FinishedAttack(string name) | PlatformerPro.Character | virtual |
FootCount | PlatformerPro.Character | |
ForceAnimation(AnimationState state, float minimumTime) | PlatformerPro.Character | virtual |
forcedAnimationState | PlatformerPro.Character | protected |
forcedAnimationTime | PlatformerPro.Character | protected |
Friction | PlatformerPro.Character | |
geometryLayerMask | PlatformerPro.Character | |
GetClosestCollision(int i) | PlatformerPro.Character | virtual |
gravity | PlatformerPro.Character | protected |
Gravity | PlatformerPro.Character | |
GroundCollider | PlatformerPro.Character | |
Grounded | PlatformerPro.Character | |
grounded | PlatformerPro.Character | protected |
GroundedFootCount | PlatformerPro.Character | |
groundedLeeway | PlatformerPro.Character | |
groundedLookAhead | PlatformerPro.Character | |
GroundLayer | PlatformerPro.Character | |
headColliders | PlatformerPro.Character | |
Header | PlatformerPro.PlatformerProMonoBehaviour | |
HitEnemy(IMob enemy, DamageInfo info) | PlatformerPro.Character | virtual |
ignoredColliders | PlatformerPro.Character | protected |
ignoredSlope | PlatformerPro.Character | protected |
IgnoredSlope | PlatformerPro.Character | |
Init() | PlatformerPro.Character | protectedvirtual |
Input | PlatformerPro.Character | |
input | PlatformerPro.Character | protected |
InputEnabled | PlatformerPro.Character | |
Inventory | PlatformerPro.Character | |
IsAttacking | PlatformerPro.Character | |
IsColliderIgnored(Collider2D collider) | PlatformerPro.Character | virtual |
IsGravityFlipped | PlatformerPro.Character | |
ItemManager | PlatformerPro.Character | |
Kill(DamageInfo info) | PlatformerPro.Character | virtual |
ladderLayerNumber | PlatformerPro.Character | protected |
ladderLayerOrTagName | PlatformerPro.Character | protected |
LastFacedDirection | PlatformerPro.Character | |
layerMask | PlatformerPro.Character | |
leftColliders | PlatformerPro.Character | |
LeftExtent | PlatformerPro.Character | |
maxSlopeRotation | PlatformerPro.Character | |
minFastFallPassthroughTime | PlatformerPro.Character | |
minimumWallColliders | PlatformerPro.Character | protected |
MinSideAngle | PlatformerPro.Character | |
movements | PlatformerPro.Character | protected |
MultiplyTaggedProperty(string name, float value) | PlatformerPro.Character | virtual |
MultiplyTaggedProperty(string name, float value, List< System.Type > excludedTypes) | PlatformerPro.Character | virtual |
myTransform | PlatformerPro.Character | protected |
namedProperties | PlatformerPro.Character | protected |
NamedPropertySetter(object value) | PlatformerPro.Character | |
OnAttackCausedDamage(IMob enemy, DamageInfo info) | PlatformerPro.Character | protectedvirtual |
OnAttackFinished(string name) | PlatformerPro.Character | protectedvirtual |
OnAttackStarted() | PlatformerPro.Character | protectedvirtual |
OnChangeAnimationState() | PlatformerPro.Character | virtual |
OnChangeAnimationState(AnimationState state, AnimationState previousState) | PlatformerPro.Character | protectedvirtual |
OnChangeAnimationState(AnimationState state, AnimationState previousState, int priority) | PlatformerPro.Character | protectedvirtual |
OnLadder | PlatformerPro.Character | |
OnRespawned() | PlatformerPro.Character | protectedvirtual |
OnSceneWillExit(string newSceneName) | PlatformerPro.Character | protectedvirtual |
OverrideState | PlatformerPro.Character | |
overrideState | PlatformerPro.Character | protected |
parentPlatform | PlatformerPro.Character | protected |
ParentPlatform | PlatformerPro.Character | |
parentRaycastType | PlatformerPro.Character | protected |
ParentRaycastType | PlatformerPro.Character | |
parentTransform | PlatformerPro.Character | protected |
passthroughLayerMask | PlatformerPro.Character | |
passthroughLeeway | PlatformerPro.Character | |
PlayerId | PlatformerPro.Character | |
PowerUpManager | PlatformerPro.Character | |
previousRotation | PlatformerPro.Character | protected |
PreviousRotation | PlatformerPro.Character | |
PreviousVelocity | PlatformerPro.Character | |
RemoveAnimationOverride(string overrideState) | PlatformerPro.Character | virtual |
RemoveIgnoredCollider(Collider2D collider) | PlatformerPro.Character | virtual |
Respawn(RespawnPoint r, int facingDirection) | PlatformerPro.Character | virtual |
Respawn() | PlatformerPro.Character | virtual |
Respawned | PlatformerPro.Character | |
rightColliders | PlatformerPro.Character | |
RightExtent | PlatformerPro.Character | |
rotateToSlopes | PlatformerPro.Character | |
rotationPoint | PlatformerPro.Character | protected |
rotationSpeed | PlatformerPro.Character | |
SetGrounded() | PlatformerPro.Character | protectedvirtual |
SetTaggedProperty(string name, object value) | PlatformerPro.Character | virtual |
SetTaggedProperty(string name, object value, List< System.Type > excludedTypes) | PlatformerPro.Character | virtual |
SetVelocityX(float x) | PlatformerPro.Character | virtual |
SetVelocityY(float y) | PlatformerPro.Character | virtual |
sideAngle | PlatformerPro.Character | |
sideLookAhead | PlatformerPro.Character | |
slope | PlatformerPro.Character | protected |
SlopeActualRotation | PlatformerPro.Character | |
SlopeTargetRotation | PlatformerPro.Character | |
snapToGroundOnSlopesOnly | PlatformerPro.Character | |
StoodOnPlatform | PlatformerPro.Character | |
SwitchColliders() | PlatformerPro.Character | protectedvirtual |
switchCollidersOnDirectionChange | PlatformerPro.Character | |
terminalVelocity | PlatformerPro.Character | |
TimeFalling | PlatformerPro.Character | |
timeForFallState | PlatformerPro.Character | |
TimeSinceGrounded | PlatformerPro.Character | |
TimeSinceGroundedOrOnLadder | PlatformerPro.Character | |
TimeSinceSlope | PlatformerPro.Character | |
Transform | PlatformerPro.Character | |
TransitionMovementControl() | PlatformerPro.Character | protectedvirtual |
Translate(float x, float y, bool applyTransformsInWorldSpace) | PlatformerPro.Character | virtual |
UpdateClosestColliders(RaycastType typeMask) | PlatformerPro.Character | protectedvirtual |
UpdateCurrentWall() | PlatformerPro.Character | virtual |
upSlopeDeceleration | PlatformerPro.Character | |
Validate(PlatformerProMonoBehaviour myTarget) | PlatformerPro.PlatformerProMonoBehaviour | virtual |
Velocity | PlatformerPro.Character | |
VelocityType | PlatformerPro.Character | |
VideoLink | PlatformerPro.PlatformerProMonoBehaviour | |
wallLayerNumber | PlatformerPro.Character | protected |
wallLayerOrTagName | PlatformerPro.Character | protected |
WillExitScene | PlatformerPro.Character | |
WouldHitHeadThisFrame | PlatformerPro.Character | |
ZLayer | PlatformerPro.Character | |