Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.CharacterHealth Member List

This is the complete list of members for PlatformerPro.CharacterHealth, including all inherited members.

ApplySaveData(object t)PlatformerPro.CharacterHealthvirtual
BasePlayerPrefIdPlatformerPro.Persistablestatic
CharacterPlatformerPro.CharacterHealth
characterPlatformerPro.CharacterHealthprotected
ConfigureEventListeners()PlatformerPro.CharacterHealthprotectedvirtual
CurrentHealthPlatformerPro.CharacterHealth
CurrentHealthAsPercentagePlatformerPro.CharacterHealth
CurrentLivesPlatformerPro.CharacterHealth
Damage(int amount)PlatformerPro.CharacterHealthvirtual
Damage(DamageInfo info)PlatformerPro.CharacterHealthvirtual
DamagedPlatformerPro.CharacterHealth
damageEventArgsPlatformerPro.CharacterHealthprotected
damageImmunityPlatformerPro.CharacterHealth
deathActionsPlatformerPro.CharacterHealth
DeprecatedPlatformerPro.PlatformerProMonoBehaviour
DiedPlatformerPro.CharacterHealth
DocLinkPlatformerPro.PlatformerProMonoBehaviour
DoDeath(DamageInfo info)PlatformerPro.CharacterHealthprotectedvirtual
DoDeathAction(DeathAction action, DamageInfo info)PlatformerPro.CharacterHealthprotectedvirtual
DoGameOver(DamageInfo info)PlatformerPro.CharacterHealthprotectedvirtual
DoPendingSaves(object sender, PersistenceEventArgs e)PlatformerPro.Persistableprotectedvirtual
DoUpdateMaxHealth()PlatformerPro.CharacterHealthprotectedvirtual
dyingPlatformerPro.CharacterHealthprotected
EnablePersistencePlatformerPro.Persistable
enablePersistencePlatformerPro.Persistable
GainLivesPlatformerPro.CharacterHealth
GameOverPlatformerPro.CharacterHealth
GetExtraTypes()PlatformerPro.Persistablevirtual
HandleDied(object sender, DamageInfoEventArgs e)PlatformerPro.Persistableprotectedvirtual
HandleGameOver(object sender, CharacterEventArgs e)PlatformerPro.Persistableprotectedvirtual
HandleRespawn(object sender, CharacterEventArgs e)PlatformerPro.Persistableprotectedvirtual
HandleWillExitScene(object sender, SceneEventArgs e)PlatformerPro.Persistableprotectedvirtual
HeaderPlatformerPro.PlatformerProMonoBehaviour
Heal(int amount)PlatformerPro.CharacterHealthvirtual
HealedPlatformerPro.CharacterHealth
healthPlatformerPro.CharacterHealthprotected
IdentifierPlatformerPro.CharacterHealth
Init(Character character)PlatformerPro.CharacterHealthvirtual
invulnerableTimePlatformerPro.CharacterHealth
invulnerableTimerPlatformerPro.CharacterHealthprotected
IsInvulnerablePlatformerPro.CharacterHealth
Kill()PlatformerPro.CharacterHealthvirtual
Kill(DamageInfo info)PlatformerPro.CharacterHealthvirtual
lastCalculatedMaxHealthPlatformerPro.CharacterHealthprotected
latestSaveDataPlatformerPro.Persistableprotected
livesPlatformerPro.CharacterHealthprotected
Load(Persistable p)PlatformerPro.Persistablestatic
loadedPlatformerPro.Persistableprotected
LoadedPlatformerPro.Persistable
LoadSavedDataBinary(Persistable p)PlatformerPro.Persistableprotectedstatic
LoadSavedDataXml(Persistable p)PlatformerPro.Persistableprotectedstatic
maxHealthPlatformerPro.CharacterHealth
MaxHealthPlatformerPro.CharacterHealth
maxLivesPlatformerPro.CharacterHealth
MaxLivesPlatformerPro.CharacterHealth
MaxValuesUpdatedPlatformerPro.CharacterHealth
OnDamaged(DamageInfo info)PlatformerPro.CharacterHealthprotectedvirtual
OnDied(DamageInfo info)PlatformerPro.CharacterHealthprotectedvirtual
OnGainLives(int amount)PlatformerPro.CharacterHealthprotectedvirtual
OnGameOver()PlatformerPro.CharacterHealthprotectedvirtual
OnHealed(int amount)PlatformerPro.CharacterHealthprotectedvirtual
OnLoaded()PlatformerPro.Persistableprotectedvirtual
OnMaxValuesUpdated()PlatformerPro.CharacterHealthprotectedvirtual
persistenceTypePlatformerPro.Persistable
PersistenceTypePlatformerPro.Persistableprotected
PhaseChange(object sender, GamePhaseEventArgs e)PlatformerPro.CharacterHealthprotectedvirtual
PlayerPrefsIdentifierPlatformerPro.Persistable
readyToSavePlatformerPro.Persistableprotected
Reset(Persistable p)PlatformerPro.Persistablestatic
ResetHealth()PlatformerPro.CharacterHealthvirtual
ResetSaveData()PlatformerPro.CharacterHealthvirtual
Save(Persistable p)PlatformerPro.Persistablestatic
SaveBinary(Persistable p)PlatformerPro.Persistablestatic
SaveDataPlatformerPro.CharacterHealth
SavedObjectType()PlatformerPro.CharacterHealthvirtual
saveHealthBetweenLevelsPlatformerPro.CharacterHealth
saveOnAnyChangePlatformerPro.Persistable
SaveOnChangePlatformerPro.Persistableprotected
SaveXml(Persistable p)PlatformerPro.Persistablestatic
sendEventsOnZeroDamagePlatformerPro.CharacterHealth
SetInvulnerable(float time)PlatformerPro.CharacterHealthvirtual
SetInvulnerable()PlatformerPro.CharacterHealthvirtual
SetVulnerable()PlatformerPro.CharacterHealthvirtual
skipDamageAnimationOnDeathPlatformerPro.CharacterHealth
skipDeathActionsOnGameOverPlatformerPro.CharacterHealth
startingHealthPlatformerPro.CharacterHealth
startingLivesPlatformerPro.CharacterHealth
UniqueDataIdentifierPlatformerPro.CharacterHealthstatic
UpdateMaxHealth()PlatformerPro.CharacterHealthprotectedvirtual
updateMaxHealthThisFramePlatformerPro.CharacterHealthprotected
usePersistenceDefaultsPlatformerPro.Persistable
Validate(PlatformerProMonoBehaviour myTarget)PlatformerPro.PlatformerProMonoBehaviourvirtual
VideoLinkPlatformerPro.PlatformerProMonoBehaviour