Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.DamageMovement_AnimationOnly Class Reference

A damage movement which plays an animation and nothing else. More...

Inheritance diagram for PlatformerPro.DamageMovement_AnimationOnly:
PlatformerPro.DamageMovement PlatformerPro.BaseMovement< DamageMovement >

Public Member Functions

override void DoMove ()
 Moves the character. More...
 
override Movement Init (Character character, MovementVariable[] movementData)
 Initialise the mvoement with the given movement data. More...
 
override bool ForceMaintainControl ()
 If the jump just started force control. More...
 
override void Damage (DamageInfo info, bool isDeath)
 Start the damage movement. More...
 
- Public Member Functions inherited from PlatformerPro.BaseMovement< DamageMovement >
sealed override Movement Init (Character character)
 Initialise this movement. More...
 
bool IsMovementDataDifferent (MovementVariable[] originalMovementData)
 Determines whether this instances movement data is different from the supplied originalMovementData. More...
 

Public Attributes

float animationLength
 How long the animation should be played for. More...
 
bool applyGravity
 Should we still apply gravity and base collisions? More...
 

Protected Attributes

float animationTimer
 The animation timer. Counts down for how long we should hold the state. More...
 
- Protected Attributes inherited from PlatformerPro.DamageMovement
DamageInfo damageInfo
 Information about the damage sustained. More...
 
bool isDeath
 Is this being used as a death movement. More...
 
- Protected Attributes inherited from PlatformerPro.BaseMovement< DamageMovement >
Movement implementation
 The class that will do the movement. More...
 
string movementType
 The type of movement as a string. More...
 
MovementVariable[] movementData
 Data that should be applied to the movement type on init. More...
 

Static Protected Attributes

const int MovementVariableCount = 2
 The size of the movement variable array. More...
 

Properties

new static MovementInfo Info [get]
 Static movement info used by the editor. More...
 
override bool ShouldApplyGravity [get]
 For damage the default is to not apply gravity. More...
 
override AnimationState AnimationState [get]
 Gets the animation state that this movement wants to set. More...
 
- Properties inherited from PlatformerPro.DamageMovement
new static MovementInfo Info [get]
 Static movement info used by the editor. More...
 
override bool ShouldApplyGravity [get]
 For damage the default is to not apply gravity. More...
 
override int AnimationPriority [get]
 Gets the priority of the animation state that this movement wants to set. Death and damage need higher defaults. More...
 
- Properties inherited from PlatformerPro.BaseMovement< DamageMovement >
virtual string MovementType [get, set]
 The type of movement as a string. More...
 
virtual MovementVariable[] MovementData [get, set]
 Data that should be applied to the movement type on init. More...
 
new static MovementInfo Info [get]
 Static movement info used by the editor. More...
 
override bool Enabled [get, set]
 A custom enable which base movements can use to pass on enable values. More...
 
override Movement Implementation [get]
 Gets the underlying implementation. More...
 

Detailed Description

A damage movement which plays an animation and nothing else.

Member Function Documentation

◆ Damage()

override void PlatformerPro.DamageMovement_AnimationOnly.Damage ( DamageInfo  info,
bool  isDeath 
)
virtual

Start the damage movement.

Parameters
infoInfo.

Reimplemented from PlatformerPro.DamageMovement.

◆ DoMove()

override void PlatformerPro.DamageMovement_AnimationOnly.DoMove ( )

Moves the character.

◆ ForceMaintainControl()

override bool PlatformerPro.DamageMovement_AnimationOnly.ForceMaintainControl ( )

If the jump just started force control.

◆ Init()

override Movement PlatformerPro.DamageMovement_AnimationOnly.Init ( Character  character,
MovementVariable[]  movementData 
)

Initialise the mvoement with the given movement data.

Parameters
characterCharacter.
movementDataMovement data.

Member Data Documentation

◆ animationLength

float PlatformerPro.DamageMovement_AnimationOnly.animationLength

How long the animation should be played for.

◆ animationTimer

float PlatformerPro.DamageMovement_AnimationOnly.animationTimer
protected

The animation timer. Counts down for how long we should hold the state.

◆ applyGravity

bool PlatformerPro.DamageMovement_AnimationOnly.applyGravity

Should we still apply gravity and base collisions?

◆ MovementVariableCount

const int PlatformerPro.DamageMovement_AnimationOnly.MovementVariableCount = 2
staticprotected

The size of the movement variable array.

Property Documentation

◆ AnimationState

override AnimationState PlatformerPro.DamageMovement_AnimationOnly.AnimationState
get

Gets the animation state that this movement wants to set.

◆ Info

new static MovementInfo PlatformerPro.DamageMovement_AnimationOnly.Info
staticget

Static movement info used by the editor.

◆ ShouldApplyGravity

override bool PlatformerPro.DamageMovement_AnimationOnly.ShouldApplyGravity
get

For damage the default is to not apply gravity.


The documentation for this class was generated from the following file: