Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.DestroyOnStandPlatform Member List

This is the complete list of members for PlatformerPro.DestroyOnStandPlatform, including all inherited members.

Activate(IMob mob)PlatformerPro.Platformvirtual
ActivatedPlatformerPro.Platform
activeConnectHandleDragPlatformerPro.Platformprotectedstatic
ApplyCustomPersistence(PersistableObjectData data)PlatformerPro.Platformprotectedvirtual
ApplyExtraPersistenceData(PersistableObjectData data)PlatformerPro.PersistableObjectprotectedvirtual
automaticActivationPlatformerPro.Platformprotected
automaticDeactivationPlatformerPro.Platformprotected
BaseCollide(PlatformCollisionArgs args)PlatformerPro.Platformprotected
characterEventArgsPlatformerPro.Platformprotected
Collide(PlatformCollisionArgs args)PlatformerPro.Platformvirtual
conditionsPlatformerPro.Platformprotected
conditionsEnableCollisionsPlatformerPro.Platformprotected
connectionHandleStylePlatformerPro.Platformprotectedstatic
currentConnectPositionPlatformerPro.Platformprotectedstatic
CustomCollide(PlatformCollisionArgs args)PlatformerPro.DestroyOnStandPlatformprotectedvirtual
damageCancelModePlatformerPro.DestroyOnStandPlatform
damageDelayPlatformerPro.DestroyOnStandPlatform
DamageMode enum namePlatformerPro.DestroyOnStandPlatform
Deactivate(IMob mob)PlatformerPro.Platformvirtual
defaultStateIsDisabledPlatformerPro.PersistableObject
DeprecatedPlatformerPro.PlatformerProMonoBehaviour
DocLinkPlatformerPro.PlatformerProMonoBehaviour
DoDrawGizmos()PlatformerPro.Platformprotectedvirtual
DoDrawSelectedGizmos()PlatformerPro.Platformprotectedvirtual
DoMove()PlatformerPro.ParentOnStandPlatformprotectedvirtual
DoUpdate()PlatformerPro.ParentOnStandPlatformprotectedvirtual
enablePersistencePlatformerPro.PersistableObject
ExtraPersistenceDataPlatformerPro.PersistableObjectprotected
FiredPlatformerPro.Platform
ForcedActivationPlatformerPro.Platform
ForcedDeactivationPlatformerPro.Platform
frictionPlatformerPro.Platformprotected
FrictionPlatformerPro.Platform
GizmoColorPlatformerPro.Platformstatic
guidPlatformerPro.PersistableObject
HeaderPlatformerPro.PlatformerProMonoBehaviour
healthPlatformerPro.DestroyOnStandPlatform
IgnoreCollision(Character character, BasicRaycast collider)PlatformerPro.Platformvirtual
IsMultiplayerReadyPlatformerPro.Platform
myColliderPlatformerPro.DestroyOnStandPlatformprotected
myRendererPlatformerPro.DestroyOnStandPlatformprotected
OnConnectedToObject(Object other)PlatformerPro.Platformprotectedvirtual
OnFired(IMob character)PlatformerPro.Platformprotectedvirtual
OnPlatformActivated(IMob character)PlatformerPro.Platformprotectedvirtual
OnPlatformDeactivated(IMob character)PlatformerPro.Platformprotectedvirtual
Parent(IMob character)PlatformerPro.DestroyOnStandPlatformvirtual
parentOnHeadCollissionPlatformerPro.ParentOnStandPlatform
persistenceImplementationPlatformerPro.PersistableObject
PlatformActivatedPlatformerPro.Platform
PlatformDeactivatedPlatformerPro.Platform
PostInit()PlatformerPro.DestroyOnStandPlatformprotectedvirtual
ProcessState()PlatformerPro.PersistableObjectprotectedvirtual
SavePersistenceData()PlatformerPro.Platformprotectedvirtual
SetPersistenceDefaults()PlatformerPro.PersistableObjectprotectedvirtual
SetPersistenceState(bool state)PlatformerPro.PersistableObject
SetPersistenceState(bool state, string extraPersistenceData)PlatformerPro.PersistableObject
SkipMovement(Character character, Movement movement)PlatformerPro.Platformvirtual
spawnedObjectNamePlatformerPro.PersistableObject
spritesPlatformerPro.DestroyOnStandPlatform
StartDamageTimer()PlatformerPro.DestroyOnStandPlatformprotected
targetPlatformerPro.PersistableObject
timerHasStartedPlatformerPro.DestroyOnStandPlatformprotected
UnParent(IMob character)PlatformerPro.DestroyOnStandPlatformvirtual
useDefaultPersistencePlatformerPro.Platform
Validate(PlatformerProMonoBehaviour myTarget)PlatformerPro.PlatformerProMonoBehaviourvirtual
VideoLinkPlatformerPro.PlatformerProMonoBehaviour