Platformer Pro
2.3.2
A platform game kit for Unity.
PlatformerPro.Enemy Member List
This is the complete list of members for
PlatformerPro.Enemy
, including all inherited members.
Active
PlatformerPro.Enemy
protected
AddAnimationOverride
(string overrideState)
PlatformerPro.Enemy
virtual
AddIgnoredCollider
(Collider2D collider)
PlatformerPro.Enemy
virtual
AddVelocity
(float x, float y)
PlatformerPro.Enemy
virtual
AI
PlatformerPro.Enemy
animationEventArgs
PlatformerPro.Enemy
protected
AnimationState
PlatformerPro.Enemy
animationState
PlatformerPro.Enemy
protected
ApplyCustomPersistence
(PersistableObjectData data)
PlatformerPro.Enemy
protected
virtual
ApplyExtraPersistenceData
(PersistableObjectData data)
PlatformerPro.PersistableObject
protected
virtual
ApplyFeetCollisions
()
PlatformerPro.Enemy
virtual
ApplyGravity
()
PlatformerPro.Enemy
virtual
ApplySideCollisions
()
PlatformerPro.Enemy
virtual
AttackFinished
()
PlatformerPro.Enemy
virtual
ChangeAnimationState
PlatformerPro.Enemy
characterCanFall
PlatformerPro.Enemy
CharacterDamaged
PlatformerPro.Enemy
characterForGravity
PlatformerPro.Enemy
protected
Collided
PlatformerPro.Enemy
collidersForSwitching
PlatformerPro.Enemy
protected
continueMovementOnDamage
PlatformerPro.Enemy
continueMovementOnFall
PlatformerPro.Enemy
currentFacingDirection
PlatformerPro.Enemy
protected
CurrentMovement
PlatformerPro.Enemy
currentTarget
PlatformerPro.Enemy
protected
CurrentTarget
PlatformerPro.Enemy
CurrentTargetTransform
PlatformerPro.Enemy
customGravity
PlatformerPro.Enemy
Damage
(DamageInfo info)
PlatformerPro.Enemy
virtual
Damaged
PlatformerPro.Enemy
damageEventArgs
PlatformerPro.Enemy
protected
damageMovement
PlatformerPro.Enemy
protected
damageTime
PlatformerPro.Enemy
deathMovement
PlatformerPro.Enemy
protected
DecideOnNextMovement
()
PlatformerPro.Enemy
protected
virtual
DefaultSideLookAhead
PlatformerPro.Enemy
protected
static
defaultStateIsDisabled
PlatformerPro.PersistableObject
Deprecated
PlatformerPro.PlatformerProMonoBehaviour
detectSideCollisions
PlatformerPro.Enemy
Die
(DamageInfo info)
PlatformerPro.Enemy
virtual
Died
PlatformerPro.Enemy
DoBaseCollisions
()
PlatformerPro.Enemy
protected
virtual
DocLink
PlatformerPro.PlatformerProMonoBehaviour
DoUpdate
()
PlatformerPro.Enemy
protected
virtual
enablePersistence
PlatformerPro.PersistableObject
enemyAi
PlatformerPro.Enemy
protected
EnemyAIEvent
PlatformerPro.Enemy
enemyInteractsWithPlatforms
PlatformerPro.Enemy
enemyPersistenceImplementation
PlatformerPro.Enemy
ExtraPersistenceData
PlatformerPro.Enemy
protected
ExtraPersistenceDataAsObject
PlatformerPro.Enemy
FacingDirection
PlatformerPro.Enemy
feetHeight
PlatformerPro.Enemy
feetWidth
PlatformerPro.Enemy
Friction
PlatformerPro.Enemy
geometryLayerMask
PlatformerPro.Enemy
Gravity
PlatformerPro.Enemy
grounded
PlatformerPro.Enemy
protected
Grounded
PlatformerPro.Enemy
GroundedLeft
PlatformerPro.Enemy
groundedLookAhead
PlatformerPro.Enemy
GroundedRight
PlatformerPro.Enemy
GroundLayer
PlatformerPro.Enemy
guid
PlatformerPro.PersistableObject
HandleWillExitScene
(object sender, SceneEventArgs e)
PlatformerPro.Enemy
protected
virtual
Header
PlatformerPro.Enemy
Heal
(int amount)
PlatformerPro.Enemy
virtual
health
PlatformerPro.Enemy
HitCharacter
(Character character, DamageInfo info)
PlatformerPro.Enemy
virtual
ignoredColliders
PlatformerPro.Enemy
protected
IgnoredSlope
PlatformerPro.Enemy
ignoredSlope
PlatformerPro.Enemy
protected
invulnerableTime
PlatformerPro.Enemy
invulnerableTimer
PlatformerPro.Enemy
protected
IsColliderIgnored
(Collider2D collider)
PlatformerPro.Enemy
virtual
IsInvulnerable
PlatformerPro.Enemy
LastFacedDirection
PlatformerPro.Enemy
leftFeetCollisions
PlatformerPro.Enemy
leftFoot
PlatformerPro.Enemy
protected
leftSide
PlatformerPro.Enemy
protected
MakeInvulnerable
(float invulnerableTime)
PlatformerPro.Enemy
virtual
MakeVulnerable
()
PlatformerPro.Enemy
virtual
MAX_ENEMY_SLOPE
PlatformerPro.Enemy
protected
static
MinSideAngle
PlatformerPro.Enemy
movement
PlatformerPro.Enemy
protected
MovementComplete
()
PlatformerPro.Enemy
virtual
MovementHasCompleted
PlatformerPro.Enemy
myTransform
PlatformerPro.Enemy
protected
OnChangeAnimationState
()
PlatformerPro.Enemy
virtual
OnChangeAnimationState
(AnimationState state, AnimationState previousState)
PlatformerPro.Enemy
protected
virtual
OnChangeAnimationState
(AnimationState state, AnimationState previousState, int priority)
PlatformerPro.Enemy
protected
virtual
OnCharacterDamaged
(DamageInfo info)
PlatformerPro.Enemy
protected
virtual
OnCollided
(DamageInfo info)
PlatformerPro.Enemy
protected
virtual
OnDamaged
(DamageInfo info)
PlatformerPro.Enemy
protected
virtual
OnDied
(DamageInfo info)
PlatformerPro.Enemy
protected
virtual
OnEnemyAIEvent
(string eventName)
PlatformerPro.Enemy
virtual
OnMovementHasCompleted
()
PlatformerPro.Enemy
protected
virtual
OverrideState
PlatformerPro.Enemy
overrideState
PlatformerPro.Enemy
protected
parentPlatform
PlatformerPro.Enemy
protected
persistenceImplementation
PlatformerPro.PersistableObject
platformCollisionArgs
PlatformerPro.Enemy
protected
PostInit
()
PlatformerPro.Enemy
protected
virtual
PreviousRotation
PlatformerPro.Enemy
PreviousVelocity
PlatformerPro.Enemy
ProcessState
()
PlatformerPro.PersistableObject
protected
virtual
RemoveAnimationOverride
(string overrideState)
PlatformerPro.Enemy
virtual
RemoveIgnoredCollider
(Collider2D collider)
PlatformerPro.Enemy
virtual
Reset
()
PlatformerPro.Enemy
virtual
rightFeetCollisions
PlatformerPro.Enemy
rightFoot
PlatformerPro.Enemy
protected
rightSide
PlatformerPro.Enemy
protected
SavePersistenceData
()
PlatformerPro.Enemy
protected
virtual
SetHealth
(int amount)
PlatformerPro.Enemy
virtual
SetPersistenceDefaults
()
PlatformerPro.Enemy
protected
virtual
SetPersistenceState
(bool state)
PlatformerPro.PersistableObject
SetPersistenceState
(bool state, string extraPersistenceData)
PlatformerPro.PersistableObject
SetVelocityX
(float x)
PlatformerPro.Enemy
virtual
SetVelocityY
(float y)
PlatformerPro.Enemy
virtual
sideHeight
PlatformerPro.Enemy
sideWidth
PlatformerPro.Enemy
SlopeActualRotation
PlatformerPro.Enemy
SlopeTargetRotation
PlatformerPro.Enemy
spawnedObjectName
PlatformerPro.PersistableObject
startFacingDirection
PlatformerPro.Enemy
StartingHealth
PlatformerPro.Enemy
State
PlatformerPro.Enemy
SwitchColliders
()
PlatformerPro.Enemy
protected
virtual
switchCollidersOnDirectionChange
PlatformerPro.Enemy
SwitchDirection
()
PlatformerPro.Enemy
virtual
switchDirectionOnSideHit
PlatformerPro.Enemy
target
PlatformerPro.PersistableObject
terminalVelocity
PlatformerPro.Enemy
Transform
PlatformerPro.Enemy
Translate
(float x, float y, bool applyYTransformsInWorldSpace)
PlatformerPro.Enemy
virtual
useCharacterGravity
PlatformerPro.Enemy
useDefaultPersistence
PlatformerPro.Enemy
Validate
(PlatformerProMonoBehaviour myTarget)
PlatformerPro.PlatformerProMonoBehaviour
virtual
Velocity
PlatformerPro.Enemy
VideoLink
PlatformerPro.PlatformerProMonoBehaviour
ZLayer
PlatformerPro.Enemy
Generated by
1.9.0