Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.Enemy Member List

This is the complete list of members for PlatformerPro.Enemy, including all inherited members.

ActivePlatformerPro.Enemyprotected
AddAnimationOverride(string overrideState)PlatformerPro.Enemyvirtual
AddIgnoredCollider(Collider2D collider)PlatformerPro.Enemyvirtual
AddVelocity(float x, float y)PlatformerPro.Enemyvirtual
AIPlatformerPro.Enemy
animationEventArgsPlatformerPro.Enemyprotected
AnimationStatePlatformerPro.Enemy
animationStatePlatformerPro.Enemyprotected
ApplyCustomPersistence(PersistableObjectData data)PlatformerPro.Enemyprotectedvirtual
ApplyExtraPersistenceData(PersistableObjectData data)PlatformerPro.PersistableObjectprotectedvirtual
ApplyFeetCollisions()PlatformerPro.Enemyvirtual
ApplyGravity()PlatformerPro.Enemyvirtual
ApplySideCollisions()PlatformerPro.Enemyvirtual
AttackFinished()PlatformerPro.Enemyvirtual
ChangeAnimationStatePlatformerPro.Enemy
characterCanFallPlatformerPro.Enemy
CharacterDamagedPlatformerPro.Enemy
characterForGravityPlatformerPro.Enemyprotected
CollidedPlatformerPro.Enemy
collidersForSwitchingPlatformerPro.Enemyprotected
continueMovementOnDamagePlatformerPro.Enemy
continueMovementOnFallPlatformerPro.Enemy
currentFacingDirectionPlatformerPro.Enemyprotected
CurrentMovementPlatformerPro.Enemy
currentTargetPlatformerPro.Enemyprotected
CurrentTargetPlatformerPro.Enemy
CurrentTargetTransformPlatformerPro.Enemy
customGravityPlatformerPro.Enemy
Damage(DamageInfo info)PlatformerPro.Enemyvirtual
DamagedPlatformerPro.Enemy
damageEventArgsPlatformerPro.Enemyprotected
damageMovementPlatformerPro.Enemyprotected
damageTimePlatformerPro.Enemy
deathMovementPlatformerPro.Enemyprotected
DecideOnNextMovement()PlatformerPro.Enemyprotectedvirtual
DefaultSideLookAheadPlatformerPro.Enemyprotectedstatic
defaultStateIsDisabledPlatformerPro.PersistableObject
DeprecatedPlatformerPro.PlatformerProMonoBehaviour
detectSideCollisionsPlatformerPro.Enemy
Die(DamageInfo info)PlatformerPro.Enemyvirtual
DiedPlatformerPro.Enemy
DoBaseCollisions()PlatformerPro.Enemyprotectedvirtual
DocLinkPlatformerPro.PlatformerProMonoBehaviour
DoUpdate()PlatformerPro.Enemyprotectedvirtual
enablePersistencePlatformerPro.PersistableObject
enemyAiPlatformerPro.Enemyprotected
EnemyAIEventPlatformerPro.Enemy
enemyInteractsWithPlatformsPlatformerPro.Enemy
enemyPersistenceImplementationPlatformerPro.Enemy
ExtraPersistenceDataPlatformerPro.Enemyprotected
ExtraPersistenceDataAsObjectPlatformerPro.Enemy
FacingDirectionPlatformerPro.Enemy
feetHeightPlatformerPro.Enemy
feetWidthPlatformerPro.Enemy
FrictionPlatformerPro.Enemy
geometryLayerMaskPlatformerPro.Enemy
GravityPlatformerPro.Enemy
groundedPlatformerPro.Enemyprotected
GroundedPlatformerPro.Enemy
GroundedLeftPlatformerPro.Enemy
groundedLookAheadPlatformerPro.Enemy
GroundedRightPlatformerPro.Enemy
GroundLayerPlatformerPro.Enemy
guidPlatformerPro.PersistableObject
HandleWillExitScene(object sender, SceneEventArgs e)PlatformerPro.Enemyprotectedvirtual
HeaderPlatformerPro.Enemy
Heal(int amount)PlatformerPro.Enemyvirtual
healthPlatformerPro.Enemy
HitCharacter(Character character, DamageInfo info)PlatformerPro.Enemyvirtual
ignoredCollidersPlatformerPro.Enemyprotected
IgnoredSlopePlatformerPro.Enemy
ignoredSlopePlatformerPro.Enemyprotected
invulnerableTimePlatformerPro.Enemy
invulnerableTimerPlatformerPro.Enemyprotected
IsColliderIgnored(Collider2D collider)PlatformerPro.Enemyvirtual
IsInvulnerablePlatformerPro.Enemy
LastFacedDirectionPlatformerPro.Enemy
leftFeetCollisionsPlatformerPro.Enemy
leftFootPlatformerPro.Enemyprotected
leftSidePlatformerPro.Enemyprotected
MakeInvulnerable(float invulnerableTime)PlatformerPro.Enemyvirtual
MakeVulnerable()PlatformerPro.Enemyvirtual
MAX_ENEMY_SLOPEPlatformerPro.Enemyprotectedstatic
MinSideAnglePlatformerPro.Enemy
movementPlatformerPro.Enemyprotected
MovementComplete()PlatformerPro.Enemyvirtual
MovementHasCompletedPlatformerPro.Enemy
myTransformPlatformerPro.Enemyprotected
OnChangeAnimationState()PlatformerPro.Enemyvirtual
OnChangeAnimationState(AnimationState state, AnimationState previousState)PlatformerPro.Enemyprotectedvirtual
OnChangeAnimationState(AnimationState state, AnimationState previousState, int priority)PlatformerPro.Enemyprotectedvirtual
OnCharacterDamaged(DamageInfo info)PlatformerPro.Enemyprotectedvirtual
OnCollided(DamageInfo info)PlatformerPro.Enemyprotectedvirtual
OnDamaged(DamageInfo info)PlatformerPro.Enemyprotectedvirtual
OnDied(DamageInfo info)PlatformerPro.Enemyprotectedvirtual
OnEnemyAIEvent(string eventName)PlatformerPro.Enemyvirtual
OnMovementHasCompleted()PlatformerPro.Enemyprotectedvirtual
OverrideStatePlatformerPro.Enemy
overrideStatePlatformerPro.Enemyprotected
parentPlatformPlatformerPro.Enemyprotected
persistenceImplementationPlatformerPro.PersistableObject
platformCollisionArgsPlatformerPro.Enemyprotected
PostInit()PlatformerPro.Enemyprotectedvirtual
PreviousRotationPlatformerPro.Enemy
PreviousVelocityPlatformerPro.Enemy
ProcessState()PlatformerPro.PersistableObjectprotectedvirtual
RemoveAnimationOverride(string overrideState)PlatformerPro.Enemyvirtual
RemoveIgnoredCollider(Collider2D collider)PlatformerPro.Enemyvirtual
Reset()PlatformerPro.Enemyvirtual
rightFeetCollisionsPlatformerPro.Enemy
rightFootPlatformerPro.Enemyprotected
rightSidePlatformerPro.Enemyprotected
SavePersistenceData()PlatformerPro.Enemyprotectedvirtual
SetHealth(int amount)PlatformerPro.Enemyvirtual
SetPersistenceDefaults()PlatformerPro.Enemyprotectedvirtual
SetPersistenceState(bool state)PlatformerPro.PersistableObject
SetPersistenceState(bool state, string extraPersistenceData)PlatformerPro.PersistableObject
SetVelocityX(float x)PlatformerPro.Enemyvirtual
SetVelocityY(float y)PlatformerPro.Enemyvirtual
sideHeightPlatformerPro.Enemy
sideWidthPlatformerPro.Enemy
SlopeActualRotationPlatformerPro.Enemy
SlopeTargetRotationPlatformerPro.Enemy
spawnedObjectNamePlatformerPro.PersistableObject
startFacingDirectionPlatformerPro.Enemy
StartingHealthPlatformerPro.Enemy
StatePlatformerPro.Enemy
SwitchColliders()PlatformerPro.Enemyprotectedvirtual
switchCollidersOnDirectionChangePlatformerPro.Enemy
SwitchDirection()PlatformerPro.Enemyvirtual
switchDirectionOnSideHitPlatformerPro.Enemy
targetPlatformerPro.PersistableObject
terminalVelocityPlatformerPro.Enemy
TransformPlatformerPro.Enemy
Translate(float x, float y, bool applyYTransformsInWorldSpace)PlatformerPro.Enemyvirtual
useCharacterGravityPlatformerPro.Enemy
useDefaultPersistencePlatformerPro.Enemy
Validate(PlatformerProMonoBehaviour myTarget)PlatformerPro.PlatformerProMonoBehaviourvirtual
VelocityPlatformerPro.Enemy
VideoLinkPlatformerPro.PlatformerProMonoBehaviour
ZLayerPlatformerPro.Enemy