Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.EnemyAI_AIGraph Member List

This is the complete list of members for PlatformerPro.EnemyAI_AIGraph, including all inherited members.

alwaysFaceTargetPlatformerPro.EnemyAI_AIGraph
CheckForCharacter()PlatformerPro.EnemyAI_AIGraphprotectedvirtual
checkForCharacterResultPlatformerPro.EnemyAI_AIGraphprotected
CheckForExit(OptionWithCondition exit)PlatformerPro.EnemyAI_AIGraphprotectedvirtual
counterPlatformerPro.EnemyAI_AIGraphprotected
CounterPlatformerPro.EnemyAI_AIGraph
counterInterruptsPlatformerPro.EnemyAI_AIGraphprotected
currentGraphPlatformerPro.EnemyAI_AIGraphprotected
currentNodePlatformerPro.EnemyAI_AIGraphprotected
damageInterruptPlatformerPro.EnemyAI_AIGraphprotected
Decide()PlatformerPro.EnemyAI_AIGraphvirtual
decisionIntervalPlatformerPro.EnemyAI
decisionTimerPlatformerPro.EnemyAIprotected
DeprecatedPlatformerPro.PlatformerProMonoBehaviour
DocLinkPlatformerPro.PlatformerProMonoBehaviour
DoDamage(DamageInfo info)PlatformerPro.EnemyAI_AIGraphvirtual
DoUpdate()PlatformerPro.EnemyAI_AIGraphprotectedvirtual
enemyPlatformerPro.EnemyAIprotected
ExtraSaveDataPlatformerPro.EnemyAI
faceTargetLeewayPlatformerPro.EnemyAI_AIGraph
graphLookupPlatformerPro.EnemyAI_AIGraphprotected
graphsPlatformerPro.EnemyAI_AIGraph
graphTimerPlatformerPro.EnemyAI_AIGraphprotected
HandleActions(IProcessableEnemyNode node, int option)PlatformerPro.EnemyAI_AIGraphprotectedvirtual
HandleActions(List< NodePort > connections)PlatformerPro.EnemyAI_AIGraphprotectedvirtual
HandleEnemyDamaged(object sender, DamageInfoEventArgs e)PlatformerPro.EnemyAI_AIGraphprotectedvirtual
HandleExit(IProcessableEnemyNode node, int option)PlatformerPro.EnemyAI_AIGraphprotectedvirtual
HandleMoveCompleted(object sender, EventArgs e)PlatformerPro.EnemyAI_AIGraphprotectedvirtual
hasDecidedPlatformerPro.EnemyAI_AIGraphprotected
hasHadInterruptThisFramePlatformerPro.EnemyAI_AIGraphprotected
hasRunCheckForCharacterPlatformerPro.EnemyAI_AIGraphprotected
hasTransitionedThisFramePlatformerPro.EnemyAI_AIGraphprotected
HeaderPlatformerPro.EnemyAI_AIGraph
healthInterruptsPlatformerPro.EnemyAI_AIGraphprotected
Hear()PlatformerPro.EnemyAI_AIGraphprotectedvirtual
hearingLayersPlatformerPro.EnemyAI_AIGraph
hearingOffsetPlatformerPro.EnemyAI_AIGraph
hearingRadiusPlatformerPro.EnemyAI_AIGraph
hitCountPlatformerPro.EnemyAI_AIGraphprotected
Init(Enemy enemy)PlatformerPro.EnemyAI_AIGraphvirtual
lockedPlatformerPro.EnemyAI_AIGraphprotected
maxTargetDistancePlatformerPro.EnemyAI_AIGraph
Message(string message)PlatformerPro.EnemyAI_AIGraphvirtual
messageInterruptsPlatformerPro.EnemyAI_AIGraphprotected
myTransformPlatformerPro.EnemyAI_AIGraphprotected
ProcessCurrentNode()PlatformerPro.EnemyAI_AIGraphprotectedvirtual
proximityCollidersPlatformerPro.EnemyAI_AIGraphprotected
ResetHitCounter()PlatformerPro.EnemyAI_AIGraph
ResetPhase()PlatformerPro.EnemyAI_AIGraphprotectedvirtual
ResetState()PlatformerPro.EnemyAI_AIGraphprotectedvirtual
See()PlatformerPro.EnemyAI_AIGraphprotectedvirtual
Sense()PlatformerPro.EnemyAI_AIGraphvirtual
sightDistancePlatformerPro.EnemyAI_AIGraph
sightLayersPlatformerPro.EnemyAI_AIGraph
sightYOffsetPlatformerPro.EnemyAI_AIGraph
stateMovementCompletePlatformerPro.EnemyAI_AIGraphprotected
StateNotTransitioned()PlatformerPro.EnemyAI_AIGraphvirtual
stateTimerPlatformerPro.EnemyAI_AIGraphprotected
StateTransitioned()PlatformerPro.EnemyAI_AIGraphvirtual
SwitchPhase(EnemyAIGraph graph)PlatformerPro.EnemyAI_AIGraphprotectedvirtual
timerInterruptsPlatformerPro.EnemyAI_AIGraphprotected
timersPlatformerPro.EnemyAI_AIGraphprotected
UpdateTimer()PlatformerPro.EnemyAIvirtual
UpdateTimers()PlatformerPro.EnemyAI_AIGraphprotectedvirtual
Validate(PlatformerProMonoBehaviour myTarget)PlatformerPro.PlatformerProMonoBehaviourvirtual
VideoLinkPlatformerPro.PlatformerProMonoBehaviour