◆ GetComponentsOnGameObject()
string [] PlatformerPro.EventResponderInspector.GetComponentsOnGameObject |
( |
GameObject |
go | ) |
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protected |
Gets the type names of all components on a game object.
- Returns
- The Components on game object.
- Parameters
-
◆ GetEventNamesForType()
string [] PlatformerPro.EventResponderInspector.GetEventNamesForType |
( |
string |
typeName | ) |
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protected |
Get the names of all events for a given type.
- Returns
- The event names for type.
- Parameters
-
◆ OnInspectorGUI()
override void PlatformerPro.EventResponderInspector.OnInspectorGUI |
( |
| ) |
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Draw the GUI. Draw the GUI.
◆ RenderAction()
static void PlatformerPro.EventResponderInspector.RenderAction |
( |
object |
target, |
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EventResponse |
action |
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) |
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static |
Draws an event response action in the inspector.
- Parameters
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◆ CharacterEventTypes
◆ eventInfo
System.Reflection.EventInfo PlatformerPro.EventResponderInspector.eventInfo |
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protected |
◆ events
string [] PlatformerPro.EventResponderInspector.events |
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protected |
◆ myTarget
Cached and typed target reference.
◆ parameterType
System.Type PlatformerPro.EventResponderInspector.parameterType |
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protected |
◆ switchOptions
readonly string [] PlatformerPro.EventResponderInspector.switchOptions = {"ANY", "OFF", "ON"} |
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static |
◆ type
System.Type PlatformerPro.EventResponderInspector.type |
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protected |
◆ types
string [] PlatformerPro.EventResponderInspector.types |
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protected |
The documentation for this class was generated from the following file: