Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.GrapplingHookProjectile Member List

This is the complete list of members for PlatformerPro.GrapplingHookProjectile, including all inherited members.

actualSpeedPlatformerPro.Projectileprotected
autoExplodeDelayPlatformerPro.Projectile
CalculateDamageAmount(int damageAmount, float charge)PlatformerPro.Projectileprotectedvirtual
CalculateSpeed(float charge)PlatformerPro.Projectileprotectedvirtual
ChargePlatformerPro.Projectile
ChargeLevelPlatformerPro.Projectile
currentLatchedColliderPlatformerPro.GrapplingHookProjectileprotected
damageInfoPlatformerPro.Projectileprotected
DelayVisualComponent()PlatformerPro.GrapplingHookProjectileprotectedvirtual
DeprecatedPlatformerPro.PlatformerProMonoBehaviour
destroyDelayPlatformerPro.Projectile
destroyOnEnemyHitPlatformerPro.Projectile
destroyOnSceneryHitPlatformerPro.Projectile
DestroyProjectile(bool isEnemyHit)PlatformerPro.GrapplingHookProjectilevirtual
directionPlatformerPro.Projectile
DocLinkPlatformerPro.PlatformerProMonoBehaviour
DoDestroy(bool isEnemyHit)PlatformerPro.Projectileprotectedvirtual
Finish()PlatformerPro.Projectilevirtual
Fire(int damageAmount, DamageType damageType, Vector2 direction, IMob character, float charge=1.0f)PlatformerPro.GrapplingHookProjectilevirtual
firedPlatformerPro.Projectileprotected
hasLatchedPlatformerPro.GrapplingHookProjectileprotected
HeaderPlatformerPro.Projectile
Hide()PlatformerPro.GrapplingHookProjectilevirtual
IsVisiblePlatformerPro.GrapplingHookProjectile
Move()PlatformerPro.Projectileprotectedvirtual
movementPlatformerPro.GrapplingHookProjectileprotected
myRigidbodyPlatformerPro.Projectileprotected
OnProjectileDestroyed(DamageInfo info)PlatformerPro.Projectileprotectedvirtual
OnProjectileFired()PlatformerPro.Projectileprotectedvirtual
projectileDelayPlatformerPro.GrapplingHookProjectile
ProjectileDestroyedPlatformerPro.Projectile
ProjectileFiredPlatformerPro.Projectile
projectileHitBoxPlatformerPro.Projectile
remainingLifetimePlatformerPro.Projectileprotected
rotatePlatformerPro.Projectile
SetCollider(Collider2D collider)PlatformerPro.GrapplingHookProjectilevirtual
shouldParentPlatformerPro.GrapplingHookProjectile
speedPlatformerPro.Projectile
Validate(PlatformerProMonoBehaviour myTarget)PlatformerPro.Projectilevirtual
VideoLinkPlatformerPro.PlatformerProMonoBehaviour
visibleComponentsPlatformerPro.Projectile
visualComponentPlatformerPro.GrapplingHookProjectile