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Platformer Pro
2.3.2
A platform game kit for Unity.
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Ground movement which sets x speed based on an animation curve and its relationship to animator normalised time. More...
Public Member Functions | |
override void | DoMove () |
Moves the character. More... | |
override void | PostCollisionDoMove () |
Does any movement that MUST be done after collissions are calculated. More... | |
override Movement | Init (Character character, MovementVariable[] movementData) |
Initialise the movement with the given movement data. More... | |
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override void | DoMove () |
Moves the character. More... | |
override void | PostCollisionDoMove () |
Snap to ground if set. More... | |
override Movement | Init (Character character, MovementVariable[] movementData) |
Initialise the mvoement with the given movement data. More... | |
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virtual bool | WantsGroundControl () |
Gets a value indicating whether this movement wants to control the movement on the ground. Default is false, with control falling back to default ground. Override if you want particular control. More... | |
virtual void | ApplySlopeForce () |
Applies slope force. More... | |
virtual float | ApplySlopeSpeedModifier (float speed) |
Adjusts speed to cater for vertical movement More... | |
virtual float | GetSpeed (float baseSpeed) |
Gets the ground speed. More... | |
virtual float | GetRunSpeed (float baseRunSpeed) |
Gets the run speed. More... | |
virtual float | GetAcceleration (float baseAcceleration) |
Gets the acceleration. More... | |
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sealed override Movement | Init (Character character) |
Initialise this movement. More... | |
bool | IsMovementDataDifferent (MovementVariable[] originalMovementData) |
Determines whether this instances movement data is different from the supplied originalMovementData. More... | |
Public Attributes | |
AnimationCurve | speedCurve |
The curve defining the speed the character moves at. More... | |
bool | useAnimationTime |
If true find an animator and use the normalised time of the animation to determine the speed. More... | |
float | loopTime |
If we aren't using animation time then what time scale should each loop represent. More... | |
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float | speed |
The speed the character moves at. More... | |
Protected Attributes | |
float | loopTimer |
The loop timer. More... | |
Animator | myAnimator |
Animator reference. More... | |
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Movement | implementation |
The class that will do the movement. More... | |
string | movementType |
The type of movement as a string. More... | |
MovementVariable[] | movementData |
Data that should be applied to the movement type on init. More... | |
Static Protected Attributes | |
const int | SpeedCurveIndex = 0 |
The index for the speed value in the movement data. More... | |
const int | UseAnimationTimeIndex = 1 |
The index for the speed value in the movement data. More... | |
const int | LoopTimeIndex = 2 |
The index of the loop time in the movement data. More... | |
new const int | MovementVariableCount = 3 |
The size of the movement variable array. More... | |
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const int | SpeedIndex = 0 |
The index for the speed value in the movement data. More... | |
const int | MovementVariableCount = 1 |
The size of the movement variable array. More... | |
const float | DefaultSpeed = 5.0f |
The default speed. More... | |
Properties | |
new static MovementInfo | Info [get] |
Static movement info used by the editor. More... | |
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new static MovementInfo | Info [get] |
Static movement info used by the editor. More... | |
override AnimationState | AnimationState [get] |
Gets the animation state that this movement wants to set. More... | |
override int | FacingDirection [get] |
Returns the direction the character is facing. 0 for none, 1 for right, -1 for left. This overriden version always returns the input direction. More... | |
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new static MovementInfo | Info [get] |
Static movement info used by the editor. More... | |
virtual bool | SupportsSlidingOnSlopes [get] |
Gets a value indicating whether this PlatformerPro.Movement can support automatic sliding based on the characters slope. More... | |
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virtual string | MovementType [get, set] |
The type of movement as a string. More... | |
virtual MovementVariable[] | MovementData [get, set] |
Data that should be applied to the movement type on init. More... | |
new static MovementInfo | Info [get] |
Static movement info used by the editor. More... | |
override bool | Enabled [get, set] |
A custom enable which base movements can use to pass on enable values. More... | |
override Movement | Implementation [get] |
Gets the underlying implementation. More... | |
Additional Inherited Members | |
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virtual void | SnapToGround () |
Snaps the character to the ground. More... | |
Ground movement which sets x speed based on an animation curve and its relationship to animator normalised time.
override void PlatformerPro.GroundMovement_CurveDriven.DoMove | ( | ) |
Moves the character.
override Movement PlatformerPro.GroundMovement_CurveDriven.Init | ( | Character | character, |
MovementVariable[] | movementData | ||
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override void PlatformerPro.GroundMovement_CurveDriven.PostCollisionDoMove | ( | ) |
Does any movement that MUST be done after collissions are calculated.
float PlatformerPro.GroundMovement_CurveDriven.loopTime |
If we aren't using animation time then what time scale should each loop represent.
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staticprotected |
The index of the loop time in the movement data.
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protected |
The loop timer.
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staticprotected |
The size of the movement variable array.
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protected |
Animator reference.
AnimationCurve PlatformerPro.GroundMovement_CurveDriven.speedCurve |
The curve defining the speed the character moves at.
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staticprotected |
The index for the speed value in the movement data.
bool PlatformerPro.GroundMovement_CurveDriven.useAnimationTime |
If true find an animator and use the normalised time of the animation to determine the speed.
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staticprotected |
The index for the speed value in the movement data.
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staticget |
Static movement info used by the editor.