Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.GroundMovement_RollOnLand Class Reference

Ground movement roll on land. More...

Inheritance diagram for PlatformerPro.GroundMovement_RollOnLand:
PlatformerPro.GroundMovement PlatformerPro.BaseMovement< GroundMovement >

Public Member Functions

override void DoMove ()
 Moves the character. More...
 
override Movement Init (Character character, MovementVariable[] movementData)
 Initialise the mvoement with the given movement data. More...
 
override bool WantsGroundControl ()
 Gets a value indicating whether this movement wants to control the movement on the ground. We want this if roll timer is set and user hasn't put in a counter input. More...
 
override void LosingControl ()
 Called when the movement loses control. Override to do any reset type actions. More...
 
- Public Member Functions inherited from PlatformerPro.GroundMovement
virtual void ApplySlopeForce ()
 Applies slope force. More...
 
virtual float ApplySlopeSpeedModifier (float speed)
 Adjusts speed to cater for vertical movement More...
 
virtual float GetSpeed (float baseSpeed)
 Gets the ground speed. More...
 
virtual float GetRunSpeed (float baseRunSpeed)
 Gets the run speed. More...
 
virtual float GetAcceleration (float baseAcceleration)
 Gets the acceleration. More...
 
- Public Member Functions inherited from PlatformerPro.BaseMovement< GroundMovement >
sealed override Movement Init (Character character)
 Initialise this movement. More...
 
bool IsMovementDataDifferent (MovementVariable[] originalMovementData)
 Determines whether this instances movement data is different from the supplied originalMovementData. More...
 

Public Attributes

float speed
 The speed the character rolls at. More...
 
float rollTime
 How long to roll for if no interrupt is given. More...
 
float yVelocityForRoll
 How fast to be falling before we have to roll? More...
 

Protected Attributes

int currentRollDirection
 Stores the direction the roll started in. More...
 
float rollTimer
 How long till we stop rolling More...
 
- Protected Attributes inherited from PlatformerPro.BaseMovement< GroundMovement >
Movement implementation
 The class that will do the movement. More...
 
string movementType
 The type of movement as a string. More...
 
MovementVariable[] movementData
 Data that should be applied to the movement type on init. More...
 

Static Protected Attributes

const int SpeedIndex = 0
 The index for the speed value in the movement data. More...
 
const int RollTimeIndex = 1
 The index for the role time in the data. More...
 
const int YVelocityForRollIndex = 2
 The index for the role time in the data. More...
 
const int MovementVariableCount = 3
 The size of the movement variable array. More...
 
const float DefaultSpeed = 4.0f
 The default speed. More...
 
const float DefaultRollTime = 1.0f
 The default roll time. More...
 
const float DefaultYVelocityForRoll = -10.0f
 The default Y velocity for roll. More...
 

Properties

new static MovementInfo Info [get]
 Static movement info used by the editor. More...
 
override AnimationState AnimationState [get]
 Gets the animation state that this movement wants to set. More...
 
override int FacingDirection [get]
 Returns the direction the character is facing. 0 for none, 1 for right, -1 for left. This overriden version always returns the input direction. More...
 
- Properties inherited from PlatformerPro.GroundMovement
new static MovementInfo Info [get]
 Static movement info used by the editor. More...
 
virtual bool SupportsSlidingOnSlopes [get]
 Gets a value indicating whether this PlatformerPro.Movement can support automatic sliding based on the characters slope. More...
 
- Properties inherited from PlatformerPro.BaseMovement< GroundMovement >
virtual string MovementType [get, set]
 The type of movement as a string. More...
 
virtual MovementVariable[] MovementData [get, set]
 Data that should be applied to the movement type on init. More...
 
new static MovementInfo Info [get]
 Static movement info used by the editor. More...
 
override bool Enabled [get, set]
 A custom enable which base movements can use to pass on enable values. More...
 
override Movement Implementation [get]
 Gets the underlying implementation. More...
 

Additional Inherited Members

- Protected Member Functions inherited from PlatformerPro.GroundMovement
virtual void SnapToGround ()
 Snaps the character to the ground. More...
 

Detailed Description

Ground movement roll on land.

Member Function Documentation

◆ DoMove()

override void PlatformerPro.GroundMovement_RollOnLand.DoMove ( )

Moves the character.

◆ Init()

override Movement PlatformerPro.GroundMovement_RollOnLand.Init ( Character  character,
MovementVariable[]  movementData 
)

Initialise the mvoement with the given movement data.

Parameters
characterCharacter.
movementDataMovement data.

◆ LosingControl()

override void PlatformerPro.GroundMovement_RollOnLand.LosingControl ( )

Called when the movement loses control. Override to do any reset type actions.

◆ WantsGroundControl()

override bool PlatformerPro.GroundMovement_RollOnLand.WantsGroundControl ( )
virtual

Gets a value indicating whether this movement wants to control the movement on the ground. We want this if roll timer is set and user hasn't put in a counter input.

true if this instance wants control; otherwise, false.

Reimplemented from PlatformerPro.GroundMovement.

Member Data Documentation

◆ currentRollDirection

int PlatformerPro.GroundMovement_RollOnLand.currentRollDirection
protected

Stores the direction the roll started in.

◆ DefaultRollTime

const float PlatformerPro.GroundMovement_RollOnLand.DefaultRollTime = 1.0f
staticprotected

The default roll time.

◆ DefaultSpeed

const float PlatformerPro.GroundMovement_RollOnLand.DefaultSpeed = 4.0f
staticprotected

The default speed.

◆ DefaultYVelocityForRoll

const float PlatformerPro.GroundMovement_RollOnLand.DefaultYVelocityForRoll = -10.0f
staticprotected

The default Y velocity for roll.

◆ MovementVariableCount

const int PlatformerPro.GroundMovement_RollOnLand.MovementVariableCount = 3
staticprotected

The size of the movement variable array.

◆ rollTime

float PlatformerPro.GroundMovement_RollOnLand.rollTime

How long to roll for if no interrupt is given.

◆ RollTimeIndex

const int PlatformerPro.GroundMovement_RollOnLand.RollTimeIndex = 1
staticprotected

The index for the role time in the data.

◆ rollTimer

float PlatformerPro.GroundMovement_RollOnLand.rollTimer
protected

How long till we stop rolling

◆ speed

float PlatformerPro.GroundMovement_RollOnLand.speed

The speed the character rolls at.

◆ SpeedIndex

const int PlatformerPro.GroundMovement_RollOnLand.SpeedIndex = 0
staticprotected

The index for the speed value in the movement data.

◆ yVelocityForRoll

float PlatformerPro.GroundMovement_RollOnLand.yVelocityForRoll

How fast to be falling before we have to roll?

◆ YVelocityForRollIndex

const int PlatformerPro.GroundMovement_RollOnLand.YVelocityForRollIndex = 2
staticprotected

The index for the role time in the data.

Property Documentation

◆ AnimationState

override AnimationState PlatformerPro.GroundMovement_RollOnLand.AnimationState
get

Gets the animation state that this movement wants to set.

◆ FacingDirection

override int PlatformerPro.GroundMovement_RollOnLand.FacingDirection
get

Returns the direction the character is facing. 0 for none, 1 for right, -1 for left. This overriden version always returns the input direction.

◆ Info

new static MovementInfo PlatformerPro.GroundMovement_RollOnLand.Info
staticget

Static movement info used by the editor.


The documentation for this class was generated from the following file: