ActivateRespawnPoint(string respawnPoint) | PlatformerPro.LevelManager | virtual |
activeRespawnPoint | PlatformerPro.LevelManager | protected |
ActiveRespawnPoint | PlatformerPro.LevelManager | |
ApplySaveData(object t) | PlatformerPro.LevelManager | virtual |
BasePlayerPrefId | PlatformerPro.Persistable | static |
character | PlatformerPro.LevelManager | protected |
Character | PlatformerPro.LevelManager | |
ClearRespawns() | PlatformerPro.LevelManager | virtual |
clearRespawnsOnComplete | PlatformerPro.LevelManager | |
ConfigureEventListeners() | PlatformerPro.Persistable | protectedvirtual |
CreateNewLevelManager() | PlatformerPro.LevelManager | protectedstatic |
Deprecated | PlatformerPro.PlatformerProMonoBehaviour | |
DocLink | PlatformerPro.PlatformerProMonoBehaviour | |
DoDestroy() | PlatformerPro.LevelManager | protectedvirtual |
DoPendingSaves(object sender, PersistenceEventArgs e) | PlatformerPro.Persistable | protectedvirtual |
enabledRespawnPoints | PlatformerPro.LevelManager | protected |
EnabledRespawnPoints | PlatformerPro.LevelManager | |
enablePersistence | PlatformerPro.Persistable | |
EnablePersistence | PlatformerPro.Persistable | |
EnableRespawnPoint(string respawnPoint) | PlatformerPro.LevelManager | virtual |
Exit() | PlatformerPro.LevelManager | |
exitMenuScene | PlatformerPro.LevelManager | |
GetExtraTypes() | PlatformerPro.Persistable | virtual |
HandleCharacterLoaded(object sender, CharacterEventArgs e) | PlatformerPro.LevelManager | protectedvirtual |
HandleDied(object sender, DamageInfoEventArgs e) | PlatformerPro.Persistable | protectedvirtual |
HandleGameOver(object sender, CharacterEventArgs e) | PlatformerPro.Persistable | protectedvirtual |
HandlePhaseChange(object sender, GamePhaseEventArgs e) | PlatformerPro.LevelManager | protectedvirtual |
HandleRespawn(object sender, CharacterEventArgs e) | PlatformerPro.Persistable | protectedvirtual |
HandleWillExitScene(object sender, SceneEventArgs e) | PlatformerPro.Persistable | protectedvirtual |
Header | PlatformerPro.PlatformerProMonoBehaviour | |
Identifier | PlatformerPro.LevelManager | |
Init() | PlatformerPro.LevelManager | protectedvirtual |
instance | PlatformerPro.LevelManager | protectedstatic |
Instance | PlatformerPro.LevelManager | static |
IsActive | PlatformerPro.LevelManager | |
IsUnlocked(string levelKey) | PlatformerPro.LevelManager | virtual |
lastEnteredScene | PlatformerPro.LevelManager | protected |
latestSaveData | PlatformerPro.Persistable | protected |
LevelComplete | PlatformerPro.LevelManager | |
LevelCompleted() | PlatformerPro.LevelManager | virtual |
levelLockData | PlatformerPro.LevelManager | protected |
levelName | PlatformerPro.LevelManager | |
Load(Persistable p) | PlatformerPro.Persistable | static |
Loaded | PlatformerPro.Persistable | |
loaded | PlatformerPro.Persistable | protected |
LoadSavedDataBinary(Persistable p) | PlatformerPro.Persistable | protectedstatic |
LoadSavedDataXml(Persistable p) | PlatformerPro.Persistable | protectedstatic |
LoadScene(string sceneName) | PlatformerPro.LevelManager | virtual |
LockLevel(string levelKey) | PlatformerPro.LevelManager | virtual |
OnLevelComplete(string levelName) | PlatformerPro.LevelManager | protectedvirtual |
OnLoaded() | PlatformerPro.Persistable | protectedvirtual |
OnRespawned(Character character, int playerId, string respawnPoint) | PlatformerPro.LevelManager | protectedvirtual |
OnSceneLoaded() | PlatformerPro.LevelManager | protectedvirtual |
OnWillExitScene(string newLevelName) | PlatformerPro.LevelManager | protectedvirtual |
persistenceType | PlatformerPro.Persistable | |
PersistenceType | PlatformerPro.Persistable | protected |
PhaseChange(object sender, GamePhaseEventArgs e) | PlatformerPro.Persistable | protectedvirtual |
PLAYER_PREF_KEY | PlatformerPro.LevelManager | static |
PlayerPrefsIdentifier | PlatformerPro.LevelManager | |
PreviousLevel | PlatformerPro.LevelManager | static |
Rating(string levelKey) | PlatformerPro.LevelManager | virtual |
readyToSave | PlatformerPro.Persistable | protected |
Reset(Persistable p) | PlatformerPro.Persistable | static |
ResetSaveData() | PlatformerPro.LevelManager | virtual |
Respawn(Character character) | PlatformerPro.LevelManager | virtual |
Respawn(Character character, string respawnPoint) | PlatformerPro.LevelManager | virtual |
Respawned | PlatformerPro.LevelManager | |
Save(Persistable p) | PlatformerPro.Persistable | static |
SaveBinary(Persistable p) | PlatformerPro.Persistable | static |
SaveData | PlatformerPro.LevelManager | |
SavedObjectType() | PlatformerPro.LevelManager | virtual |
saveOnAnyChange | PlatformerPro.Persistable | |
SaveOnChange | PlatformerPro.Persistable | protected |
saveSceneName | PlatformerPro.LevelManager | |
SaveXml(Persistable p) | PlatformerPro.Persistable | static |
SceneLoaded | PlatformerPro.LevelManager | |
sceneLoadedEvent | PlatformerPro.LevelManager | protectedstatic |
sceneToLoadOnLevelComplete | PlatformerPro.LevelManager | |
UnlockLevel(string levelKey) | PlatformerPro.LevelManager | virtual |
UnlockLevel(string levelKey, int completeRating) | PlatformerPro.LevelManager | virtual |
unlockLevelOnComplete | PlatformerPro.LevelManager | |
usePersistenceDefaults | PlatformerPro.Persistable | |
Validate(PlatformerProMonoBehaviour myTarget) | PlatformerPro.PlatformerProMonoBehaviour | virtual |
VideoLink | PlatformerPro.PlatformerProMonoBehaviour | |
WillExitScene | PlatformerPro.LevelManager | |