Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.LevelManager Member List

This is the complete list of members for PlatformerPro.LevelManager, including all inherited members.

ActivateRespawnPoint(string respawnPoint)PlatformerPro.LevelManagervirtual
activeRespawnPointPlatformerPro.LevelManagerprotected
ActiveRespawnPointPlatformerPro.LevelManager
ApplySaveData(object t)PlatformerPro.LevelManagervirtual
BasePlayerPrefIdPlatformerPro.Persistablestatic
characterPlatformerPro.LevelManagerprotected
CharacterPlatformerPro.LevelManager
ClearRespawns()PlatformerPro.LevelManagervirtual
clearRespawnsOnCompletePlatformerPro.LevelManager
ConfigureEventListeners()PlatformerPro.Persistableprotectedvirtual
CreateNewLevelManager()PlatformerPro.LevelManagerprotectedstatic
DeprecatedPlatformerPro.PlatformerProMonoBehaviour
DocLinkPlatformerPro.PlatformerProMonoBehaviour
DoDestroy()PlatformerPro.LevelManagerprotectedvirtual
DoPendingSaves(object sender, PersistenceEventArgs e)PlatformerPro.Persistableprotectedvirtual
enabledRespawnPointsPlatformerPro.LevelManagerprotected
EnabledRespawnPointsPlatformerPro.LevelManager
enablePersistencePlatformerPro.Persistable
EnablePersistencePlatformerPro.Persistable
EnableRespawnPoint(string respawnPoint)PlatformerPro.LevelManagervirtual
Exit()PlatformerPro.LevelManager
exitMenuScenePlatformerPro.LevelManager
GetExtraTypes()PlatformerPro.Persistablevirtual
HandleCharacterLoaded(object sender, CharacterEventArgs e)PlatformerPro.LevelManagerprotectedvirtual
HandleDied(object sender, DamageInfoEventArgs e)PlatformerPro.Persistableprotectedvirtual
HandleGameOver(object sender, CharacterEventArgs e)PlatformerPro.Persistableprotectedvirtual
HandlePhaseChange(object sender, GamePhaseEventArgs e)PlatformerPro.LevelManagerprotectedvirtual
HandleRespawn(object sender, CharacterEventArgs e)PlatformerPro.Persistableprotectedvirtual
HandleWillExitScene(object sender, SceneEventArgs e)PlatformerPro.Persistableprotectedvirtual
HeaderPlatformerPro.PlatformerProMonoBehaviour
IdentifierPlatformerPro.LevelManager
Init()PlatformerPro.LevelManagerprotectedvirtual
instancePlatformerPro.LevelManagerprotectedstatic
InstancePlatformerPro.LevelManagerstatic
IsActivePlatformerPro.LevelManager
IsUnlocked(string levelKey)PlatformerPro.LevelManagervirtual
lastEnteredScenePlatformerPro.LevelManagerprotected
latestSaveDataPlatformerPro.Persistableprotected
LevelCompletePlatformerPro.LevelManager
LevelCompleted()PlatformerPro.LevelManagervirtual
levelLockDataPlatformerPro.LevelManagerprotected
levelNamePlatformerPro.LevelManager
Load(Persistable p)PlatformerPro.Persistablestatic
LoadedPlatformerPro.Persistable
loadedPlatformerPro.Persistableprotected
LoadSavedDataBinary(Persistable p)PlatformerPro.Persistableprotectedstatic
LoadSavedDataXml(Persistable p)PlatformerPro.Persistableprotectedstatic
LoadScene(string sceneName)PlatformerPro.LevelManagervirtual
LockLevel(string levelKey)PlatformerPro.LevelManagervirtual
OnLevelComplete(string levelName)PlatformerPro.LevelManagerprotectedvirtual
OnLoaded()PlatformerPro.Persistableprotectedvirtual
OnRespawned(Character character, int playerId, string respawnPoint)PlatformerPro.LevelManagerprotectedvirtual
OnSceneLoaded()PlatformerPro.LevelManagerprotectedvirtual
OnWillExitScene(string newLevelName)PlatformerPro.LevelManagerprotectedvirtual
persistenceTypePlatformerPro.Persistable
PersistenceTypePlatformerPro.Persistableprotected
PhaseChange(object sender, GamePhaseEventArgs e)PlatformerPro.Persistableprotectedvirtual
PLAYER_PREF_KEYPlatformerPro.LevelManagerstatic
PlayerPrefsIdentifierPlatformerPro.LevelManager
PreviousLevelPlatformerPro.LevelManagerstatic
Rating(string levelKey)PlatformerPro.LevelManagervirtual
readyToSavePlatformerPro.Persistableprotected
Reset(Persistable p)PlatformerPro.Persistablestatic
ResetSaveData()PlatformerPro.LevelManagervirtual
Respawn(Character character)PlatformerPro.LevelManagervirtual
Respawn(Character character, string respawnPoint)PlatformerPro.LevelManagervirtual
RespawnedPlatformerPro.LevelManager
Save(Persistable p)PlatformerPro.Persistablestatic
SaveBinary(Persistable p)PlatformerPro.Persistablestatic
SaveDataPlatformerPro.LevelManager
SavedObjectType()PlatformerPro.LevelManagervirtual
saveOnAnyChangePlatformerPro.Persistable
SaveOnChangePlatformerPro.Persistableprotected
saveSceneNamePlatformerPro.LevelManager
SaveXml(Persistable p)PlatformerPro.Persistablestatic
SceneLoadedPlatformerPro.LevelManager
sceneLoadedEventPlatformerPro.LevelManagerprotectedstatic
sceneToLoadOnLevelCompletePlatformerPro.LevelManager
UnlockLevel(string levelKey)PlatformerPro.LevelManagervirtual
UnlockLevel(string levelKey, int completeRating)PlatformerPro.LevelManagervirtual
unlockLevelOnCompletePlatformerPro.LevelManager
usePersistenceDefaultsPlatformerPro.Persistable
Validate(PlatformerProMonoBehaviour myTarget)PlatformerPro.PlatformerProMonoBehaviourvirtual
VideoLinkPlatformerPro.PlatformerProMonoBehaviour
WillExitScenePlatformerPro.LevelManager