Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.LevelManagerData Class Reference

Stores data that drives the level manager. More...

Public Member Functions

 LevelManagerData ()
 Initializes a new instance of the PlatformerPro.LevelManagerData class. More...
 
 LevelManagerData (string activeRespawnPoint, List< string > enabledRespawnPoints, List< LevelLockData > levelLockData, string lastEnteredScence)
 Initializes a new instance of the PlatformerPro.LevelManagerData class. More...
 

Public Attributes

string activeRespawnPoint
 The currently active respawn point identifier. More...
 
List< string > enabledRespawnPoints
 List of all enabled respawn points. More...
 
List< LevelLockDatalevelLockData
 Name or key for the level being locked/unlocked. More...
 
string lastEnteredScene
 Store the last scene the chracter was playing. More...
 

Detailed Description

Stores data that drives the level manager.

Constructor & Destructor Documentation

◆ LevelManagerData() [1/2]

PlatformerPro.LevelManagerData.LevelManagerData ( )

Initializes a new instance of the PlatformerPro.LevelManagerData class.

◆ LevelManagerData() [2/2]

PlatformerPro.LevelManagerData.LevelManagerData ( string  activeRespawnPoint,
List< string >  enabledRespawnPoints,
List< LevelLockData levelLockData,
string  lastEnteredScence 
)

Initializes a new instance of the PlatformerPro.LevelManagerData class.

Parameters
levelKeyLevel key.
isUnlockedIf set to true is unlocked.

Member Data Documentation

◆ activeRespawnPoint

string PlatformerPro.LevelManagerData.activeRespawnPoint

The currently active respawn point identifier.

◆ enabledRespawnPoints

List<string> PlatformerPro.LevelManagerData.enabledRespawnPoints

List of all enabled respawn points.

◆ lastEnteredScene

string PlatformerPro.LevelManagerData.lastEnteredScene

Store the last scene the chracter was playing.

◆ levelLockData

List<LevelLockData> PlatformerPro.LevelManagerData.levelLockData

Name or key for the level being locked/unlocked.


The documentation for this class was generated from the following file: