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Platformer Pro
2.3.2
A platform game kit for Unity.
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Maps animation states to particle effects. More...
Public Attributes | |
AnimationState | state |
The animation state. More... | |
ParticleSystem | particleSystem |
The particles. More... | |
float | repeatInterval |
How often we should repeat this effect or 0 for a one shot. More... | |
LayerMask | groundLayer |
Only play this effect if the ground layer is in the layer mask. Note that NOTHING means always match. More... | |
AnimationState | previousState |
The required previous state. Use NONE to ignore previous state. More... | |
bool | isStop |
If true instead of starting the referenced system we stop it. More... | |
bool | clearSystem |
If true should we also call clear when we stop the particle system. More... | |
ParticleEffectType | effectType |
How does this effect work. More... | |
Vector3 | offset |
The offset from character position (used for detaached and instantiated particle effects). More... | |
bool | rotateToFacingDirection |
If true the effects game object will be set to Euler 0,0,180 degrees if facing left and 0,0,0 degrees if facing right. For instantiated objects the game object will rotated by 180 degrees in Z when facing left. More... | |
Maps animation states to particle effects.
bool PlatformerPro.ParticleEffectMapping.clearSystem |
If true should we also call clear when we stop the particle system.
ParticleEffectType PlatformerPro.ParticleEffectMapping.effectType |
How does this effect work.
LayerMask PlatformerPro.ParticleEffectMapping.groundLayer |
Only play this effect if the ground layer is in the layer mask. Note that NOTHING means always match.
bool PlatformerPro.ParticleEffectMapping.isStop |
If true instead of starting the referenced system we stop it.
Vector3 PlatformerPro.ParticleEffectMapping.offset |
The offset from character position (used for detaached and instantiated particle effects).
ParticleSystem PlatformerPro.ParticleEffectMapping.particleSystem |
The particles.
AnimationState PlatformerPro.ParticleEffectMapping.previousState |
The required previous state. Use NONE to ignore previous state.
float PlatformerPro.ParticleEffectMapping.repeatInterval |
How often we should repeat this effect or 0 for a one shot.
bool PlatformerPro.ParticleEffectMapping.rotateToFacingDirection |
If true the effects game object will be set to Euler 0,0,180 degrees if facing left and 0,0,0 degrees if facing right. For instantiated objects the game object will rotated by 180 degrees in Z when facing left.
AnimationState PlatformerPro.ParticleEffectMapping.state |
The animation state.