GetMirroredPos(Vector3Int original, bool mirrorX, bool mirrorY) | PlatformerPro.PlatformerProRuleTile | |
GetRotatedPos(Vector3Int original, int rotation) | PlatformerPro.PlatformerProRuleTile | |
GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData) | PlatformerPro.PlatformerProRuleTile | |
GetTileData(Vector3Int position, ITilemap tileMap, ref TileData tileData) | PlatformerPro.PlatformerProRuleTile | |
m_DefaultColliderType | PlatformerPro.PlatformerProRuleTile | |
m_DefaultSprite | PlatformerPro.PlatformerProRuleTile | |
m_TilingRules | PlatformerPro.PlatformerProRuleTile | |
RefreshTile(Vector3Int location, ITilemap tileMap) | PlatformerPro.PlatformerProRuleTile | |
RuleMatches(TilingRule rule, Vector3Int position, ITilemap tilemap, ref Matrix4x4 transform) | PlatformerPro.PlatformerProRuleTile | |
RuleMatches(TilingRule rule, Vector3Int position, ITilemap tilemap, int angle) | PlatformerPro.PlatformerProRuleTile | |
RuleMatches(TilingRule rule, Vector3Int position, ITilemap tilemap, bool mirrorX, bool mirrorY) | PlatformerPro.PlatformerProRuleTile | |
StartUp(Vector3Int position, ITilemap tilemap, GameObject go) | PlatformerPro.PlatformerProRuleTile | |