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override void | GetTileData (Vector3Int position, ITilemap tileMap, ref TileData tileData) |
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override bool | GetTileAnimationData (Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData) |
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override void | RefreshTile (Vector3Int location, ITilemap tileMap) |
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bool | RuleMatches (TilingRule rule, Vector3Int position, ITilemap tilemap, ref Matrix4x4 transform) |
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bool | RuleMatches (TilingRule rule, Vector3Int position, ITilemap tilemap, int angle) |
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bool | RuleMatches (TilingRule rule, Vector3Int position, ITilemap tilemap, bool mirrorX, bool mirrorY) |
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Vector3Int | GetRotatedPos (Vector3Int original, int rotation) |
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Vector3Int | GetMirroredPos (Vector3Int original, bool mirrorX, bool mirrorY) |
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override bool | StartUp (Vector3Int position, ITilemap tilemap, GameObject go) |
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◆ GetMirroredPos()
Vector3Int PlatformerPro.PlatformerProRuleTile.GetMirroredPos |
( |
Vector3Int |
original, |
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bool |
mirrorX, |
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bool |
mirrorY |
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) |
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◆ GetRotatedPos()
Vector3Int PlatformerPro.PlatformerProRuleTile.GetRotatedPos |
( |
Vector3Int |
original, |
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int |
rotation |
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) |
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◆ GetTileAnimationData()
override bool PlatformerPro.PlatformerProRuleTile.GetTileAnimationData |
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Vector3Int |
position, |
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ITilemap |
tilemap, |
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ref TileAnimationData |
tileAnimationData |
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) |
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◆ GetTileData()
override void PlatformerPro.PlatformerProRuleTile.GetTileData |
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Vector3Int |
position, |
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ITilemap |
tileMap, |
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ref TileData |
tileData |
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) |
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◆ RefreshTile()
override void PlatformerPro.PlatformerProRuleTile.RefreshTile |
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Vector3Int |
location, |
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ITilemap |
tileMap |
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) |
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◆ RuleMatches() [1/3]
bool PlatformerPro.PlatformerProRuleTile.RuleMatches |
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TilingRule |
rule, |
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Vector3Int |
position, |
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ITilemap |
tilemap, |
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bool |
mirrorX, |
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bool |
mirrorY |
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) |
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◆ RuleMatches() [2/3]
bool PlatformerPro.PlatformerProRuleTile.RuleMatches |
( |
TilingRule |
rule, |
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Vector3Int |
position, |
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ITilemap |
tilemap, |
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int |
angle |
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) |
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◆ RuleMatches() [3/3]
bool PlatformerPro.PlatformerProRuleTile.RuleMatches |
( |
TilingRule |
rule, |
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Vector3Int |
position, |
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ITilemap |
tilemap, |
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ref Matrix4x4 |
transform |
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) |
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◆ StartUp()
override bool PlatformerPro.PlatformerProRuleTile.StartUp |
( |
Vector3Int |
position, |
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ITilemap |
tilemap, |
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GameObject |
go |
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) |
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◆ m_DefaultColliderType
Tile.ColliderType PlatformerPro.PlatformerProRuleTile.m_DefaultColliderType = Tile.ColliderType.Sprite |
◆ m_DefaultSprite
Sprite PlatformerPro.PlatformerProRuleTile.m_DefaultSprite |
◆ m_TilingRules
List<TilingRule> PlatformerPro.PlatformerProRuleTile.m_TilingRules |
The documentation for this class was generated from the following file: