Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.RailPlatform Member List

This is the complete list of members for PlatformerPro.RailPlatform, including all inherited members.

accelerationPlatformerPro.RailPlatform
Activate(IMob mob)PlatformerPro.Platformvirtual
ActivatedPlatformerPro.Platform
activeConnectHandleDragPlatformerPro.Platformprotectedstatic
allowJumpPlatformerPro.RailPlatform
AnimationStatePlatformerPro.RailPlatform
ApplyCustomPersistence(PersistableObjectData data)PlatformerPro.Platformprotectedvirtual
ApplyExtraPersistenceData(PersistableObjectData data)PlatformerPro.PersistableObjectprotectedvirtual
automaticActivationPlatformerPro.Platformprotected
automaticDeactivationPlatformerPro.Platformprotected
BaseCollide(PlatformCollisionArgs args)PlatformerPro.Platformprotected
characterPlatformerPro.RailPlatformprotected
characterEventArgsPlatformerPro.Platformprotected
CheckForActivate(Character character, SpecialMovement_Rail railMovement)PlatformerPro.RailPlatformvirtual
Collide(PlatformCollisionArgs args)PlatformerPro.Platformvirtual
conditionsPlatformerPro.Platformprotected
conditionsEnableCollisionsPlatformerPro.Platformprotected
connectionHandleStylePlatformerPro.Platformprotectedstatic
currentAutoDirectionPlatformerPro.RailPlatformprotected
currentConnectPositionPlatformerPro.Platformprotectedstatic
currentSpeedPlatformerPro.RailPlatformprotected
currentWaypointLeftPlatformerPro.RailPlatformprotected
currentWaypointRightPlatformerPro.RailPlatformprotected
CustomCollide(PlatformCollisionArgs args)PlatformerPro.ParentOnStandPlatformprotectedvirtual
Deactivate(IMob mob)PlatformerPro.Platformvirtual
decelerationPlatformerPro.RailPlatform
defaultStateIsDisabledPlatformerPro.PersistableObject
DeprecatedPlatformerPro.PlatformerProMonoBehaviour
DocLinkPlatformerPro.PlatformerProMonoBehaviour
DoDrawGizmos()PlatformerPro.Platformprotectedvirtual
DoDrawSelectedGizmos()PlatformerPro.Platformprotectedvirtual
DoMove()PlatformerPro.RailPlatformprotectedvirtual
DoUpdate()PlatformerPro.ParentOnStandPlatformprotectedvirtual
enablePersistencePlatformerPro.PersistableObject
ExtraPersistenceDataPlatformerPro.PersistableObjectprotected
facingDirectionPlatformerPro.RailPlatform
FiredPlatformerPro.Platform
ForcedActivationPlatformerPro.Platform
ForcedDeactivationPlatformerPro.Platform
FrictionPlatformerPro.Platform
frictionPlatformerPro.Platformprotected
GetFollowCurveDirection()PlatformerPro.RailPlatformprotectedvirtual
GizmoColorPlatformerPro.Platformstatic
guidPlatformerPro.PersistableObject
hasReachedEndPlatformerPro.RailPlatformprotected
HeaderPlatformerPro.PlatformerProMonoBehaviour
idleStatePlatformerPro.RailPlatform
IgnoreCollision(Character character, BasicRaycast collider)PlatformerPro.Platformvirtual
IsMultiplayerReadyPlatformerPro.Platform
MaxDistanceForNextWayPointPlatformerPro.RailPlatformprotectedstatic
MoveDirectionPlatformerPro.RailPlatformprotected
moveSpeedPlatformerPro.RailPlatform
moveTypePlatformerPro.RailPlatform
movingStatePlatformerPro.RailPlatform
myTransformPlatformerPro.RailPlatformprotected
NextWaypoint(int direction)PlatformerPro.RailPlatformprotectedvirtual
OnConnectedToObject(Object other)PlatformerPro.Platformprotectedvirtual
OnFired(IMob character)PlatformerPro.Platformprotectedvirtual
OnPlatformActivated(IMob character)PlatformerPro.Platformprotectedvirtual
OnPlatformDeactivated(IMob character)PlatformerPro.Platformprotectedvirtual
Parent(IMob character)PlatformerPro.ParentOnStandPlatformvirtual
parentOnHeadCollissionPlatformerPro.ParentOnStandPlatform
persistenceImplementationPlatformerPro.PersistableObject
PlatformActivatedPlatformerPro.Platform
PlatformDeactivatedPlatformerPro.Platform
PostInit()PlatformerPro.RailPlatformprotectedvirtual
ProcessState()PlatformerPro.PersistableObjectprotectedvirtual
railMovementPlatformerPro.RailPlatformprotected
requiredActionButtonPlatformerPro.RailPlatform
SavePersistenceData()PlatformerPro.Platformprotectedvirtual
SetPersistenceDefaults()PlatformerPro.PersistableObjectprotectedvirtual
SetPersistenceState(bool state)PlatformerPro.PersistableObject
SetPersistenceState(bool state, string extraPersistenceData)PlatformerPro.PersistableObject
SkipMovement(Character character, Movement movement)PlatformerPro.Platformvirtual
slopeAccelerationBoostPlatformerPro.RailPlatform
spawnedObjectNamePlatformerPro.PersistableObject
targetPlatformerPro.PersistableObject
UnParent(IMob character)PlatformerPro.RailPlatformvirtual
useDefaultPersistencePlatformerPro.Platform
Validate(PlatformerProMonoBehaviour myTarget)PlatformerPro.PlatformerProMonoBehaviourvirtual
VideoLinkPlatformerPro.PlatformerProMonoBehaviour
waypointsPlatformerPro.RailPlatform