Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.SceneEventArgs Class Reference

Scene event arguments. More...

Inheritance diagram for PlatformerPro.SceneEventArgs:

Public Member Functions

 SceneEventArgs (string previousScene, string newScene)
 Initializes a new instance of the PlatformerPro.SceneEventArgs class. More...
 
 SceneEventArgs (string previousScene, string newScene, string respawnPoint)
 Initializes a new instance of the PlatformerPro.SceneEventArgs class. More...
 

Properties

string PreviousScene [get, protected set]
 Gets or sets the previous scene. More...
 
string NewScene [get, protected set]
 Gets or sets the new scene. More...
 
string RespawnPoint [get, protected set]
 Gets or sets the respawn point. More...
 

Detailed Description

Scene event arguments.

Constructor & Destructor Documentation

◆ SceneEventArgs() [1/2]

PlatformerPro.SceneEventArgs.SceneEventArgs ( string  previousScene,
string  newScene 
)

Initializes a new instance of the PlatformerPro.SceneEventArgs class.

Parameters
previousScenePrevious scene.
newSceneNew scene.

◆ SceneEventArgs() [2/2]

PlatformerPro.SceneEventArgs.SceneEventArgs ( string  previousScene,
string  newScene,
string  respawnPoint 
)

Initializes a new instance of the PlatformerPro.SceneEventArgs class.

Parameters
previousScenePrevious scene.
newSceneNew scene.
respawnPointRespawn point.

Property Documentation

◆ NewScene

string PlatformerPro.SceneEventArgs.NewScene
getprotected set

Gets or sets the new scene.

The new scene.

◆ PreviousScene

string PlatformerPro.SceneEventArgs.PreviousScene
getprotected set

Gets or sets the previous scene.

The previous scene.

◆ RespawnPoint

string PlatformerPro.SceneEventArgs.RespawnPoint
getprotected set

Gets or sets the respawn point.

The respawn point.


The documentation for this class was generated from the following file: