Active | PlatformerPro.Enemy | protected |
AddAnimationOverride(string overrideState) | PlatformerPro.Enemy | virtual |
AddIgnoredCollider(Collider2D collider) | PlatformerPro.Enemy | virtual |
AddVelocity(float x, float y) | PlatformerPro.Enemy | virtual |
AI | PlatformerPro.Enemy | |
animationEventArgs | PlatformerPro.Enemy | protected |
AnimationState | PlatformerPro.Enemy | |
animationState | PlatformerPro.Enemy | protected |
ApplyCustomPersistence(PersistableObjectData data) | PlatformerPro.Enemy | protectedvirtual |
ApplyExtraPersistenceData(PersistableObjectData data) | PlatformerPro.PersistableObject | protectedvirtual |
ApplyFeetCollisions() | PlatformerPro.Enemy | virtual |
ApplyGravity() | PlatformerPro.Enemy | virtual |
ApplySideCollisions() | PlatformerPro.Enemy | virtual |
AttackFinished() | PlatformerPro.Enemy | virtual |
ChangeAnimationState | PlatformerPro.Enemy | |
ChangePhase(int newPhase, int newState) | PlatformerPro.SequenceDrivenEnemy | virtual |
ChangeState(int newState) | PlatformerPro.SequenceDrivenEnemy | virtual |
characterCanFall | PlatformerPro.Enemy | |
CharacterDamaged | PlatformerPro.Enemy | |
characterForGravity | PlatformerPro.Enemy | protected |
CheckForCharacter() | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
checkForCharacterResult | PlatformerPro.SequenceDrivenEnemy | protected |
CheckPhaseExitCondition(EnemyPhase currentPhase) | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
CheckStateExitCondition(EnemyStateInfo currentState) | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
Collided | PlatformerPro.Enemy | |
collidersForSwitching | PlatformerPro.Enemy | protected |
continueMovementOnDamage | PlatformerPro.Enemy | |
continueMovementOnFall | PlatformerPro.Enemy | |
currentFacingDirection | PlatformerPro.Enemy | protected |
CurrentMovement | PlatformerPro.Enemy | |
currentPhase | PlatformerPro.SequenceDrivenEnemy | protected |
CurrentPhase | PlatformerPro.SequenceDrivenEnemy | |
CurrentState | PlatformerPro.SequenceDrivenEnemy | |
currentState | PlatformerPro.SequenceDrivenEnemy | protected |
CurrentTarget | PlatformerPro.Enemy | |
currentTarget | PlatformerPro.Enemy | protected |
currentTargetHealth | PlatformerPro.SequenceDrivenEnemy | protected |
CurrentTargetTransform | PlatformerPro.Enemy | |
customGravity | PlatformerPro.Enemy | |
Damage(DamageInfo info) | PlatformerPro.SequenceDrivenEnemy | virtual |
Damaged | PlatformerPro.Enemy | |
damageEventArgs | PlatformerPro.Enemy | protected |
damageMovement | PlatformerPro.Enemy | protected |
damageTime | PlatformerPro.Enemy | |
deathMovement | PlatformerPro.Enemy | protected |
DecideOnNextMovement() | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
DefaultSideLookAhead | PlatformerPro.Enemy | protectedstatic |
defaultStateIsDisabled | PlatformerPro.PersistableObject | |
Deprecated | PlatformerPro.PlatformerProMonoBehaviour | |
detectSideCollisions | PlatformerPro.Enemy | |
Die(DamageInfo info) | PlatformerPro.Enemy | virtual |
Died | PlatformerPro.Enemy | |
DoBaseCollisions() | PlatformerPro.Enemy | protectedvirtual |
DocLink | PlatformerPro.PlatformerProMonoBehaviour | |
DoUpdate() | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
enablePersistence | PlatformerPro.PersistableObject | |
enemyAi | PlatformerPro.Enemy | protected |
EnemyAIEvent | PlatformerPro.Enemy | |
enemyInteractsWithPlatforms | PlatformerPro.Enemy | |
enemyPersistenceImplementation | PlatformerPro.Enemy | |
ExtraPersistenceData | PlatformerPro.Enemy | protected |
ExtraPersistenceDataAsObject | PlatformerPro.Enemy | |
FacingDirection | PlatformerPro.Enemy | |
feetHeight | PlatformerPro.Enemy | |
feetWidth | PlatformerPro.Enemy | |
Friction | PlatformerPro.Enemy | |
geometryLayerMask | PlatformerPro.Enemy | |
globalGotos | PlatformerPro.SequenceDrivenEnemy | |
Gravity | PlatformerPro.Enemy | |
grounded | PlatformerPro.Enemy | protected |
Grounded | PlatformerPro.Enemy | |
GroundedLeft | PlatformerPro.Enemy | |
groundedLookAhead | PlatformerPro.Enemy | |
GroundedRight | PlatformerPro.Enemy | |
GroundLayer | PlatformerPro.Enemy | |
guid | PlatformerPro.PersistableObject | |
HandleWillExitScene(object sender, SceneEventArgs e) | PlatformerPro.Enemy | protectedvirtual |
hasRunCheckForCharacter | PlatformerPro.SequenceDrivenEnemy | protected |
Header | PlatformerPro.Enemy | |
Heal(int amount) | PlatformerPro.Enemy | virtual |
health | PlatformerPro.Enemy | |
Hear() | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
hearingLayers | PlatformerPro.SequenceDrivenEnemy | |
hearingOffset | PlatformerPro.SequenceDrivenEnemy | |
hearingRadius | PlatformerPro.SequenceDrivenEnemy | |
HitCharacter(Character character, DamageInfo info) | PlatformerPro.Enemy | virtual |
ignoredColliders | PlatformerPro.Enemy | protected |
ignoredSlope | PlatformerPro.Enemy | protected |
IgnoredSlope | PlatformerPro.Enemy | |
infiniteLoopCheck | PlatformerPro.SequenceDrivenEnemy | protected |
invulnerableTime | PlatformerPro.Enemy | |
invulnerableTimer | PlatformerPro.Enemy | protected |
IsColliderIgnored(Collider2D collider) | PlatformerPro.Enemy | virtual |
IsInvulnerable | PlatformerPro.Enemy | |
LastFacedDirection | PlatformerPro.Enemy | |
leftFeetCollisions | PlatformerPro.Enemy | |
leftFoot | PlatformerPro.Enemy | protected |
leftSide | PlatformerPro.Enemy | protected |
MakeInvulnerable(float invulnerableTime) | PlatformerPro.Enemy | virtual |
MakeVulnerable() | PlatformerPro.Enemy | virtual |
MAX_ENEMY_SLOPE | PlatformerPro.Enemy | protectedstatic |
MaxStateChanges | PlatformerPro.SequenceDrivenEnemy | protectedstatic |
maxTargetDistance | PlatformerPro.SequenceDrivenEnemy | |
MinSideAngle | PlatformerPro.Enemy | |
movement | PlatformerPro.Enemy | protected |
MovementComplete() | PlatformerPro.SequenceDrivenEnemy | virtual |
MovementHasCompleted | PlatformerPro.Enemy | |
myTransform | PlatformerPro.Enemy | protected |
OnChangeAnimationState() | PlatformerPro.Enemy | virtual |
OnChangeAnimationState(AnimationState state, AnimationState previousState) | PlatformerPro.Enemy | protectedvirtual |
OnChangeAnimationState(AnimationState state, AnimationState previousState, int priority) | PlatformerPro.Enemy | protectedvirtual |
OnCharacterDamaged(DamageInfo info) | PlatformerPro.Enemy | protectedvirtual |
OnCollided(DamageInfo info) | PlatformerPro.Enemy | protectedvirtual |
OnDamaged(DamageInfo info) | PlatformerPro.Enemy | protectedvirtual |
OnDied(DamageInfo info) | PlatformerPro.Enemy | protectedvirtual |
OnEnemyAIEvent(string eventName) | PlatformerPro.Enemy | virtual |
OnMovementHasCompleted() | PlatformerPro.Enemy | protectedvirtual |
OnPhaseEnter() | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
OnPhaseExit() | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
OnStateEnter() | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
OnStateExit() | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
overrideState | PlatformerPro.Enemy | protected |
OverrideState | PlatformerPro.Enemy | |
parentPlatform | PlatformerPro.Enemy | protected |
persistenceImplementation | PlatformerPro.PersistableObject | |
PhaseEnter | PlatformerPro.SequenceDrivenEnemy | |
PhaseExit | PlatformerPro.SequenceDrivenEnemy | |
phaseHitCount | PlatformerPro.SequenceDrivenEnemy | protected |
phaseInfo | PlatformerPro.SequenceDrivenEnemy | |
phaseLoopCount | PlatformerPro.SequenceDrivenEnemy | protected |
phaseTimer | PlatformerPro.SequenceDrivenEnemy | protected |
platformCollisionArgs | PlatformerPro.Enemy | protected |
PostInit() | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
PreviousRotation | PlatformerPro.Enemy | |
PreviousVelocity | PlatformerPro.Enemy | |
ProcessState() | PlatformerPro.PersistableObject | protectedvirtual |
proximityColliders | PlatformerPro.SequenceDrivenEnemy | protected |
RemoveAnimationOverride(string overrideState) | PlatformerPro.Enemy | virtual |
RemoveIgnoredCollider(Collider2D collider) | PlatformerPro.Enemy | virtual |
Reset() | PlatformerPro.Enemy | virtual |
rightFeetCollisions | PlatformerPro.Enemy | |
rightFoot | PlatformerPro.Enemy | protected |
rightSide | PlatformerPro.Enemy | protected |
SavePersistenceData() | PlatformerPro.Enemy | protectedvirtual |
See() | PlatformerPro.SequenceDrivenEnemy | protectedvirtual |
SetHealth(int amount) | PlatformerPro.Enemy | virtual |
SetPersistenceDefaults() | PlatformerPro.Enemy | protectedvirtual |
SetPersistenceState(bool state) | PlatformerPro.PersistableObject | |
SetPersistenceState(bool state, string extraPersistenceData) | PlatformerPro.PersistableObject | |
SetVelocityX(float x) | PlatformerPro.Enemy | virtual |
SetVelocityY(float y) | PlatformerPro.Enemy | virtual |
sideHeight | PlatformerPro.Enemy | |
sideWidth | PlatformerPro.Enemy | |
sightDistance | PlatformerPro.SequenceDrivenEnemy | |
sightLayers | PlatformerPro.SequenceDrivenEnemy | |
sightYOffset | PlatformerPro.SequenceDrivenEnemy | |
SlopeActualRotation | PlatformerPro.Enemy | |
SlopeTargetRotation | PlatformerPro.Enemy | |
spawnedObjectName | PlatformerPro.PersistableObject | |
startFacingDirection | PlatformerPro.Enemy | |
StartingHealth | PlatformerPro.Enemy | |
startingHealth | PlatformerPro.SequenceDrivenEnemy | protected |
State | PlatformerPro.Enemy | |
StateEnter | PlatformerPro.SequenceDrivenEnemy | |
StateExit | PlatformerPro.SequenceDrivenEnemy | |
stateHitCount | PlatformerPro.SequenceDrivenEnemy | protected |
stateMovementComplete | PlatformerPro.SequenceDrivenEnemy | protected |
stateTimer | PlatformerPro.SequenceDrivenEnemy | protected |
SwitchColliders() | PlatformerPro.Enemy | protectedvirtual |
switchCollidersOnDirectionChange | PlatformerPro.Enemy | |
SwitchDirection() | PlatformerPro.Enemy | virtual |
switchDirectionOnSideHit | PlatformerPro.Enemy | |
target | PlatformerPro.PersistableObject | |
terminalVelocity | PlatformerPro.Enemy | |
Transform | PlatformerPro.Enemy | |
Translate(float x, float y, bool applyYTransformsInWorldSpace) | PlatformerPro.Enemy | virtual |
useCharacterGravity | PlatformerPro.Enemy | |
useDefaultPersistence | PlatformerPro.Enemy | |
Validate(PlatformerProMonoBehaviour myTarget) | PlatformerPro.PlatformerProMonoBehaviour | virtual |
Velocity | PlatformerPro.Enemy | |
VideoLink | PlatformerPro.PlatformerProMonoBehaviour | |
willExitPhase | PlatformerPro.SequenceDrivenEnemy | protected |
willExitState | PlatformerPro.SequenceDrivenEnemy | protected |
ZLayer | PlatformerPro.Enemy | |