Sets a projectiles size based on its charge.
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Sets a projectiles size based on its charge.
◆ GetSize()
virtual float PlatformerPro.SetProjectileSize.GetSize |
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protectedvirtual |
◆ forceToInt
bool PlatformerPro.SetProjectileSize.forceToInt |
◆ maxSize
float PlatformerPro.SetProjectileSize.maxSize = 1.0f |
◆ minSize
float PlatformerPro.SetProjectileSize.minSize = 1.0f |
◆ ratio
float PlatformerPro.SetProjectileSize.ratio = 1.0f |
The documentation for this class was generated from the following file:
- D:/Projects/platformer-pro-2019.3/Assets/PlatformerPro/Scripts/Attacks/Projectiles/SetProjectileSize.cs