Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.TriggerPlatform Member List

This is the complete list of members for PlatformerPro.TriggerPlatform, including all inherited members.

Activate(IMob mob)PlatformerPro.Platformvirtual
ActivatedPlatformerPro.Platform
activeConnectHandleDragPlatformerPro.Platformprotectedstatic
ApplyCustomPersistence(PersistableObjectData data)PlatformerPro.Platformprotectedvirtual
ApplyExtraPersistenceData(PersistableObjectData data)PlatformerPro.PersistableObjectprotectedvirtual
automaticActivationPlatformerPro.Platformprotected
automaticDeactivationPlatformerPro.Platformprotected
BaseCollide(PlatformCollisionArgs args)PlatformerPro.Platformprotected
characterEventArgsPlatformerPro.Platformprotected
Collide(PlatformCollisionArgs args)PlatformerPro.Platformvirtual
conditionsPlatformerPro.Platformprotected
conditionsEnableCollisionsPlatformerPro.Platformprotected
connectionHandleStylePlatformerPro.Platformprotectedstatic
currentConnectPositionPlatformerPro.Platformprotectedstatic
CustomCollide(PlatformCollisionArgs args)PlatformerPro.TriggerPlatformprotectedvirtual
Deactivate(IMob mob)PlatformerPro.Platformvirtual
defaultStateIsDisabledPlatformerPro.PersistableObject
DeprecatedPlatformerPro.PlatformerProMonoBehaviour
DocLinkPlatformerPro.PlatformerProMonoBehaviour
DoDrawGizmos()PlatformerPro.Platformprotectedvirtual
DoDrawSelectedGizmos()PlatformerPro.Platformprotectedvirtual
DoUpdate()PlatformerPro.Platformprotectedvirtual
enablePersistencePlatformerPro.PersistableObject
ExtraPersistenceDataPlatformerPro.PersistableObjectprotected
feetCountPlatformerPro.TriggerPlatformprotected
FiredPlatformerPro.Platform
ForcedActivationPlatformerPro.Platform
ForcedDeactivationPlatformerPro.Platform
FrictionPlatformerPro.Platform
frictionPlatformerPro.Platformprotected
GizmoColorPlatformerPro.Platformstatic
guidPlatformerPro.PersistableObject
headCountPlatformerPro.TriggerPlatformprotected
HeaderPlatformerPro.PlatformerProMonoBehaviour
IgnoreCollision(Character character, BasicRaycast collider)PlatformerPro.Platformvirtual
isBeingStoodOnPlatformerPro.TriggerPlatformprotected
IsMultiplayerReadyPlatformerPro.Platform
lastCharacterToStandPlatformerPro.TriggerPlatformprotected
myTriggerPlatformerPro.TriggerPlatformprotected
OnConnectedToObject(Object other)PlatformerPro.Platformprotectedvirtual
OnFired(IMob character)PlatformerPro.Platformprotectedvirtual
OnPlatformActivated(IMob character)PlatformerPro.Platformprotectedvirtual
OnPlatformDeactivated(IMob character)PlatformerPro.Platformprotectedvirtual
Parent(IMob character)PlatformerPro.Platformvirtual
persistenceImplementationPlatformerPro.PersistableObject
PlatformActivatedPlatformerPro.Platform
PlatformDeactivatedPlatformerPro.Platform
PostInit()PlatformerPro.TriggerPlatformprotectedvirtual
ProcessState()PlatformerPro.PersistableObjectprotectedvirtual
SavePersistenceData()PlatformerPro.Platformprotectedvirtual
SetPersistenceDefaults()PlatformerPro.PersistableObjectprotectedvirtual
SetPersistenceState(bool state)PlatformerPro.PersistableObject
SetPersistenceState(bool state, string extraPersistenceData)PlatformerPro.PersistableObject
SkipMovement(Character character, Movement movement)PlatformerPro.Platformvirtual
spawnedObjectNamePlatformerPro.PersistableObject
targetPlatformerPro.PersistableObject
triggedOnHeadButtPlatformerPro.TriggerPlatform
triggeEnterOnStandPlatformerPro.TriggerPlatform
triggeLeaveOnEndStandPlatformerPro.TriggerPlatform
UnParent(IMob character)PlatformerPro.Platformvirtual
useDefaultPersistencePlatformerPro.Platform
Validate(PlatformerProMonoBehaviour myTarget)PlatformerPro.PlatformerProMonoBehaviourvirtual
VideoLinkPlatformerPro.PlatformerProMonoBehaviour