Validate layer settings
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◆ CheckForAir()
List<ValidationResult> PlatformerPro.Validation.ValidateBasicMovements.CheckForAir |
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Character |
c | ) |
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protected |
Checks that character has an air movement.
◆ CheckForGround()
List<ValidationResult> PlatformerPro.Validation.ValidateBasicMovements.CheckForGround |
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Character |
c | ) |
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protected |
Checks that character has a ground movement.
◆ Validate() [1/2]
List<ValidationResult> PlatformerPro.Validation.ValidateBasicMovements.Validate |
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◆ Validate() [2/2]
List<ValidationResult> PlatformerPro.Validation.ValidateBasicMovements.Validate |
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Character |
c | ) |
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◆ EXPECTED_STICK_GROUND_LOOKAHEAD_RATIO
const float PlatformerPro.Validation.ValidateBasicMovements.EXPECTED_STICK_GROUND_LOOKAHEAD_RATIO = 1.0f |
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staticprotected |
◆ MINIMUM_FEET_LOOKAHEAD_FOR_SLOPES
const float PlatformerPro.Validation.ValidateBasicMovements.MINIMUM_FEET_LOOKAHEAD_FOR_SLOPES = 0.2f |
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staticprotected |
◆ MINIMUM_GROUND_LOOKAHEAD
const float PlatformerPro.Validation.ValidateBasicMovements.MINIMUM_GROUND_LOOKAHEAD = 0.05f |
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staticprotected |
The documentation for this class was generated from the following file: