Validate layer settings
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◆ CheckForHealth()
List<ValidationResult> PlatformerPro.Validation.ValidateCharacterSettings.CheckForHealth |
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Character |
c | ) |
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◆ CheckInput()
List<ValidationResult> PlatformerPro.Validation.ValidateCharacterSettings.CheckInput |
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Character |
c | ) |
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◆ CheckLookAheads()
List<ValidationResult> PlatformerPro.Validation.ValidateCharacterSettings.CheckLookAheads |
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Character |
c | ) |
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protected |
Checks that character look aheads use reasonable values
◆ CheckMovements()
List<ValidationResult> PlatformerPro.Validation.ValidateCharacterSettings.CheckMovements |
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Character |
c | ) |
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protected |
Checks that movements have sane settings in relation to the Character
◆ CheckSlopes()
List<ValidationResult> PlatformerPro.Validation.ValidateCharacterSettings.CheckSlopes |
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Character |
c | ) |
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protected |
Checks that slopes settings seem reasonable
◆ Validate() [1/2]
List<ValidationResult> PlatformerPro.Validation.ValidateCharacterSettings.Validate |
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◆ Validate() [2/2]
List<ValidationResult> PlatformerPro.Validation.ValidateCharacterSettings.Validate |
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Character |
c | ) |
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◆ EXPECTED_STICK_GROUND_LOOKAHEAD_RATIO
const float PlatformerPro.Validation.ValidateCharacterSettings.EXPECTED_STICK_GROUND_LOOKAHEAD_RATIO = 1.0f |
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◆ MINIMUM_FEET_LOOKAHEAD_FOR_SLOPES
const float PlatformerPro.Validation.ValidateCharacterSettings.MINIMUM_FEET_LOOKAHEAD_FOR_SLOPES = 0.2f |
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◆ MINIMUM_GROUND_LOOKAHEAD
const float PlatformerPro.Validation.ValidateCharacterSettings.MINIMUM_GROUND_LOOKAHEAD = 0.05f |
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staticprotected |
The documentation for this class was generated from the following file: