Validate layer settings
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◆ CheckGeometryLayers()
List<ValidationResult> PlatformerPro.Validation.ValidateLayers.CheckGeometryLayers |
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Character |
c | ) |
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protected |
Checks that character layers arent not outside the bounds of the typical layer settings.
◆ CheckMaxLayer()
List<ValidationResult> PlatformerPro.Validation.ValidateLayers.CheckMaxLayer |
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protected |
Validates if the max layer is under 15.
◆ Validate() [1/2]
List<ValidationResult> PlatformerPro.Validation.ValidateLayers.Validate |
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◆ Validate() [2/2]
List<ValidationResult> PlatformerPro.Validation.ValidateLayers.Validate |
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Character |
c | ) |
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◆ EXPECTED_MAX_LAYER
const int PlatformerPro.Validation.ValidateLayers.EXPECTED_MAX_LAYER = 15 |
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staticprotected |
The documentation for this class was generated from the following file:
- D:/Projects/platformer-pro-2019.3/Assets/PlatformerPro/Scripts/Movement/Validation/Editor/ValidateLayers.cs