Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.Validation.ValidateRigidbodies Class Reference

Validate hurt boxes and hitboxes ahve rigidbodies attached. More...

Inheritance diagram for PlatformerPro.Validation.ValidateRigidbodies:
PlatformerPro.Validation.IValidator

Public Member Functions

List< ValidationResult > Validate ()
 Apply this validation to the scene. More...
 
List< ValidationResult > Validate (Character character)
 

Protected Member Functions

List< ValidationResult > CheckRigidbody (MonoBehaviour m, bool isWarning)
 Validates rigidbody settings. More...
 
List< ValidationResult > CheckCollider (MonoBehaviour m, bool checkTrigger)
 Validates collider settings. More...
 

Static Protected Attributes

const int EXPECTED_MAX_LAYER = 15
 

Detailed Description

Validate hurt boxes and hitboxes ahve rigidbodies attached.

Member Function Documentation

◆ CheckCollider()

List<ValidationResult> PlatformerPro.Validation.ValidateRigidbodies.CheckCollider ( MonoBehaviour  m,
bool  checkTrigger 
)
protected

Validates collider settings.

◆ CheckRigidbody()

List<ValidationResult> PlatformerPro.Validation.ValidateRigidbodies.CheckRigidbody ( MonoBehaviour  m,
bool  isWarning 
)
protected

Validates rigidbody settings.

◆ Validate() [1/2]

List<ValidationResult> PlatformerPro.Validation.ValidateRigidbodies.Validate ( )

Apply this validation to the scene.

Implements PlatformerPro.Validation.IValidator.

◆ Validate() [2/2]

List<ValidationResult> PlatformerPro.Validation.ValidateRigidbodies.Validate ( Character  character)

Member Data Documentation

◆ EXPECTED_MAX_LAYER

const int PlatformerPro.Validation.ValidateRigidbodies.EXPECTED_MAX_LAYER = 15
staticprotected

The documentation for this class was generated from the following file: