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Platformer Pro
2.3.2
A platform game kit for Unity.
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A wall movement class that automatically sticks to walls and can only be dismounted by pressing jump. More...
Public Member Functions | |
override void | DoMove () |
Moves the character. More... | |
override Movement | Init (Character character, MovementVariable[] movementData) |
Initialise the movement with the given movement data. More... | |
override bool | WantsCling () |
Gets a value indicating whether this movement wants to intiate a wall clinging behaviour. More... | |
override void | DoCling () |
override bool | ForceMaintainControl () |
If this is true then the movement wants to maintain control of the character even if default transition conditions suggest it shouldn't. In this case control unless the character dismounts. More... | |
override void | LosingControl () |
Called when the movement loses control. Override to do any reset type actions. More... | |
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sealed override Movement | Init (Character character) |
Initialise this movement. More... | |
bool | IsMovementDataDifferent (MovementVariable[] originalMovementData) |
Determines whether this instances movement data is different from the supplied originalMovementData. More... | |
Public Attributes | |
float | clingGravity |
The gravity applied while clinging. Use 0 to allow infinite wall cling. More... | |
float | jumpHeight |
How high the character jumps on a wall jump. If 0 character will just fall from wall when jump is pressed. More... | |
float | awayDistance |
How far the character jumps away from the wall before giving back control to player. More... | |
float | airSpeed |
The horizontal movement speed when jumping away from the wall. More... | |
float | airSpeedRun |
The horizontal movement speed when jumping away from the wall with run depressed. More... | |
Protected Attributes | |
float | initialVelocity |
Derived initial velocity based on jumpHeight and relative gravity. More... | |
bool | movingAwayFromWall |
Currently moving away from wall? More... | |
float | currentWallX |
Cached copy of the current walls x position (in world space). More... | |
int | cachedWallDirection |
What was the wall direction for the last wall? More... | |
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Movement | implementation |
The class that will do the movement. More... | |
string | movementType |
The type of movement as a string. More... | |
MovementVariable[] | movementData |
Data that should be applied to the movement type on init. More... | |
Static Protected Attributes | |
const int | ClingGravityIndex = 2 |
The index of the property for Cling Gravity. More... | |
const int | JumpHeightIndex = 3 |
The index of the property for Gravity Delay. More... | |
const int | AwayDistanceIndex = 4 |
The index of the property for Jump height. More... | |
const int | AirSpeedIndex = 5 |
The index of the property for air speed. More... | |
const int | AirSpeedRunIndex = 6 |
The index of the property for air speed with run depressed. More... | |
new const int | MovementVariableCount = 7 |
The size of the movement variable array. More... | |
const float | DefaultClingGravity = -10.0f |
The default cling gravity. More... | |
const float | DefaultJumpHeight = 2.0f |
The default height of the jump. More... | |
const float | DefaultAwayDistance = 1.0f |
The default away distance. More... | |
const float | DefaultAirSpeed = 4.0f |
The default air speed. More... | |
const float | DefaultAirSpeedRun = 7.0f |
The default air speed run. More... | |
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const int | RequiredCollidersIndex = 1 |
The index of the property for the required colliders. /// More... | |
const int | MovementVariableCount = 2 |
The size of the movement variable array. More... | |
const int | DefaultRequiredColliders = 2 |
The index of the property for the required colliders. /// More... | |
Properties | |
new static MovementInfo | Info [get] |
Static movement info used by the editor. More... | |
override AnimationState | AnimationState [get] |
Gets the animation state that this movement wants to set. More... | |
override int | FacingDirection [get] |
Returns the direction the character is facing. 0 for none, 1 for right, -1 for left. This overriden version always returns the wall direction. More... | |
override bool | ShouldApplyGravity [get] |
Gravity handled internally More... | |
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virtual bool | ClingToAllWalls [get, protected set] |
If true this applies to all walls and there is no need to use tags or layers to detect walls. More... | |
virtual bool | DetectWallsByTag [get, protected set] |
Should we find walls by tag or by layer. If true we will use tags, if false we will use layers. Tags are easier to use but come with an allocation cost. More... | |
virtual string | WallLayerOrTagName [get, protected set] |
The name of the wall layer if we find by layers, or the tag name if we find by tags. More... | |
virtual int | RequiredColliders [get, protected set] |
The number of colliders required for wall clinging to intiate. Note these colliders don't need to be hitting the same wall just a wall on the same side (so you can move up a wall made of tiled boxes). More... | |
override bool | ShouldDoRotations [get] |
Gets a value indicating whether this PlatformerPro.Movement expects the rotations to be calculated and applied by the character. By default walls don't do this. More... | |
new static MovementInfo | Info [get] |
Static movement info used by the editor. More... | |
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virtual string | MovementType [get, set] |
The type of movement as a string. More... | |
virtual MovementVariable[] | MovementData [get, set] |
Data that should be applied to the movement type on init. More... | |
new static MovementInfo | Info [get] |
Static movement info used by the editor. More... | |
override bool | Enabled [get, set] |
A custom enable which base movements can use to pass on enable values. More... | |
override Movement | Implementation [get] |
Gets the underlying implementation. More... | |
A wall movement class that automatically sticks to walls and can only be dismounted by pressing jump.
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virtual |
Does the cling.
Reimplemented from PlatformerPro.WallMovement.
override void PlatformerPro.WallMovement_AutoStick.DoMove | ( | ) |
Moves the character.
override bool PlatformerPro.WallMovement_AutoStick.ForceMaintainControl | ( | ) |
If this is true then the movement wants to maintain control of the character even if default transition conditions suggest it shouldn't. In this case control unless the character dismounts.
override Movement PlatformerPro.WallMovement_AutoStick.Init | ( | Character | character, |
MovementVariable[] | movementData | ||
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override void PlatformerPro.WallMovement_AutoStick.LosingControl | ( | ) |
Called when the movement loses control. Override to do any reset type actions.
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virtual |
Gets a value indicating whether this movement wants to intiate a wall clinging behaviour.
Reimplemented from PlatformerPro.WallMovement.
float PlatformerPro.WallMovement_AutoStick.airSpeed |
The horizontal movement speed when jumping away from the wall.
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staticprotected |
The index of the property for air speed.
float PlatformerPro.WallMovement_AutoStick.airSpeedRun |
The horizontal movement speed when jumping away from the wall with run depressed.
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staticprotected |
The index of the property for air speed with run depressed.
float PlatformerPro.WallMovement_AutoStick.awayDistance |
How far the character jumps away from the wall before giving back control to player.
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staticprotected |
The index of the property for Jump height.
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protected |
What was the wall direction for the last wall?
float PlatformerPro.WallMovement_AutoStick.clingGravity |
The gravity applied while clinging. Use 0 to allow infinite wall cling.
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staticprotected |
The index of the property for Cling Gravity.
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protected |
Cached copy of the current walls x position (in world space).
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staticprotected |
The default air speed.
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staticprotected |
The default air speed run.
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staticprotected |
The default away distance.
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staticprotected |
The default cling gravity.
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staticprotected |
The default height of the jump.
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protected |
Derived initial velocity based on jumpHeight and relative gravity.
float PlatformerPro.WallMovement_AutoStick.jumpHeight |
How high the character jumps on a wall jump. If 0 character will just fall from wall when jump is pressed.
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staticprotected |
The index of the property for Gravity Delay.
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staticprotected |
The size of the movement variable array.
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protected |
Currently moving away from wall?
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get |
Gets the animation state that this movement wants to set.
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get |
Returns the direction the character is facing. 0 for none, 1 for right, -1 for left. This overriden version always returns the wall direction.
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staticget |
Static movement info used by the editor.
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get |
Gravity handled internally