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override void | Paint (GridLayout grid, GameObject brushTarget, Vector3Int position) |
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override void | Erase (GridLayout grid, GameObject brushTarget, Vector3Int position) |
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◆ Erase()
override void UnityEditor.PrefabBrush.Erase |
( |
GridLayout |
grid, |
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GameObject |
brushTarget, |
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Vector3Int |
position |
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) |
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◆ Paint()
override void UnityEditor.PrefabBrush.Paint |
( |
GridLayout |
grid, |
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GameObject |
brushTarget, |
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Vector3Int |
position |
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) |
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◆ m_PerlinScale
float UnityEditor.PrefabBrush.m_PerlinScale = 0.5f |
◆ m_Prefabs
GameObject [] UnityEditor.PrefabBrush.m_Prefabs |
◆ m_Z
int UnityEditor.PrefabBrush.m_Z |
The documentation for this class was generated from the following file:
- D:/Projects/platformer-pro-2019.3/Assets/PlatformerPro/Scripts/Tiles/Editor/PrefabBrush.cs