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override void | GetTileData (Vector3Int location, ITilemap tileMap, ref TileData tileData) |
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override bool | GetTileAnimationData (Vector3Int location, ITilemap tileMap, ref TileAnimationData tileAnimationData) |
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◆ GetTileAnimationData()
override bool UnityEngine.Tilemaps.AnimatedTile.GetTileAnimationData |
( |
Vector3Int |
location, |
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ITilemap |
tileMap, |
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ref TileAnimationData |
tileAnimationData |
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) |
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◆ GetTileData()
override void UnityEngine.Tilemaps.AnimatedTile.GetTileData |
( |
Vector3Int |
location, |
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ITilemap |
tileMap, |
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ref TileData |
tileData |
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) |
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◆ m_AnimatedSprites
Sprite [] UnityEngine.Tilemaps.AnimatedTile.m_AnimatedSprites |
◆ m_AnimationStartTime
float UnityEngine.Tilemaps.AnimatedTile.m_AnimationStartTime |
◆ m_MaxSpeed
float UnityEngine.Tilemaps.AnimatedTile.m_MaxSpeed = 1f |
◆ m_MinSpeed
float UnityEngine.Tilemaps.AnimatedTile.m_MinSpeed = 1f |
The documentation for this class was generated from the following file:
- D:/Projects/platformer-pro-2019.3/Assets/PlatformerPro/Scripts/Tiles/AnimatedTile.cs