Platformer Pro  2.3.2
A platform game kit for Unity.
UnityEngine.Tilemaps.AnimatedTile Class Reference
Inheritance diagram for UnityEngine.Tilemaps.AnimatedTile:

Public Member Functions

override void GetTileData (Vector3Int location, ITilemap tileMap, ref TileData tileData)
 
override bool GetTileAnimationData (Vector3Int location, ITilemap tileMap, ref TileAnimationData tileAnimationData)
 

Public Attributes

Sprite[] m_AnimatedSprites
 
float m_MinSpeed = 1f
 
float m_MaxSpeed = 1f
 
float m_AnimationStartTime
 

Member Function Documentation

◆ GetTileAnimationData()

override bool UnityEngine.Tilemaps.AnimatedTile.GetTileAnimationData ( Vector3Int  location,
ITilemap  tileMap,
ref TileAnimationData  tileAnimationData 
)

◆ GetTileData()

override void UnityEngine.Tilemaps.AnimatedTile.GetTileData ( Vector3Int  location,
ITilemap  tileMap,
ref TileData  tileData 
)

Member Data Documentation

◆ m_AnimatedSprites

Sprite [] UnityEngine.Tilemaps.AnimatedTile.m_AnimatedSprites

◆ m_AnimationStartTime

float UnityEngine.Tilemaps.AnimatedTile.m_AnimationStartTime

◆ m_MaxSpeed

float UnityEngine.Tilemaps.AnimatedTile.m_MaxSpeed = 1f

◆ m_MinSpeed

float UnityEngine.Tilemaps.AnimatedTile.m_MinSpeed = 1f

The documentation for this class was generated from the following file: