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override void | RefreshTile (Vector3Int location, ITilemap tileMap) |
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override void | GetTileData (Vector3Int location, ITilemap tileMap, ref TileData tileData) |
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◆ GetTileData()
override void UnityEngine.Tilemaps.TerrainTile.GetTileData |
( |
Vector3Int |
location, |
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ITilemap |
tileMap, |
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ref TileData |
tileData |
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) |
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◆ RefreshTile()
override void UnityEngine.Tilemaps.TerrainTile.RefreshTile |
( |
Vector3Int |
location, |
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ITilemap |
tileMap |
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) |
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◆ m_Sprites
Sprite [] UnityEngine.Tilemaps.TerrainTile.m_Sprites |
The documentation for this class was generated from the following file:
- D:/Projects/platformer-pro-2019.3/Assets/PlatformerPro/Scripts/Tiles/TerrainTile.cs