Mark a serializable field as an output port. You can access this through GetOutputPort(string)
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Mark a serializable field as an output port. You can access this through GetOutputPort(string)
◆ OutputAttribute() [1/2]
Mark a serializable field as an output port. You can access this through GetOutputPort(string)
- Parameters
-
backingValue | Should we display the backing value for this port as an editor field? |
connectionType | Should we allow multiple connections? |
typeConstraint | Constrains which input connections can be made from this port |
dynamicPortList | If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays |
◆ OutputAttribute() [2/2]
Mark a serializable field as an output port. You can access this through GetOutputPort(string)
- Parameters
-
backingValue | Should we display the backing value for this port as an editor field? |
connectionType | Should we allow multiple connections? |
dynamicPortList | If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays |
◆ backingValue
◆ connectionType
◆ dynamicPortList
bool XNode.Node.OutputAttribute.dynamicPortList |
◆ typeConstraint
◆ instancePortList
bool XNode.Node.OutputAttribute.instancePortList |
|
getset |
The documentation for this class was generated from the following file:
- D:/Projects/platformer-pro-2019.3/Assets/PlatformerPro/Scripts/ThirdpartyWrappers/xNode/Node.cs