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Platformer Pro
2.3.2
A platform game kit for Unity.
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Classes | |
class | PlatformerPro.SequenceDrivenEnemy |
An enemy that has a sequence of moves which happen in order (can loop). More... | |
class | PlatformerPro.EnemyPhase |
class | PlatformerPro.EnemyStateInfo |
Namespaces | |
namespace | PlatformerPro |
Enumerations | |
enum class | PlatformerPro.EnemyStateExitType { PlatformerPro.TIMER , PlatformerPro.MOVE_COMPLETE , PlatformerPro.TIMER_PLUS_RANDOM , PlatformerPro.NUMBER_OF_HITS , PlatformerPro.HEALTH_PERCENTAGE , PlatformerPro.SENSE_PLAYER , PlatformerPro.LOST_PLAYER_TARGET , PlatformerPro.TARGET_WITHIN_RANGE , PlatformerPro.NONE , PlatformerPro.ALWAYS , PlatformerPro.COUNTER_REACHES } |
Ways in which an enemy state can be exited. More... | |
enum class | PlatformerPro.EnemyPhaseExitType { PlatformerPro.TIMER , PlatformerPro.NUMBER_OF_LOOPS , PlatformerPro.TIMER_PLUS_RANDOM , PlatformerPro.NUMBER_OF_HITS , PlatformerPro.HEALTH_PERCENTAGE , PlatformerPro.SENSE_PLAYER , PlatformerPro.LOST_PLAYER_TARGET , PlatformerPro.TARGET_WITHIN_RANGE , PlatformerPro.NONE } |
Ways in which an enemy phase can be exited. More... | |