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Platformer Pro
2.3.2
A platform game kit for Unity.
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Public Attributes | |
int | gotoPhase |
If this is non null instead of being a state this is a goto statement which goes to the phase at the indicated position. The GOTO command is executed until the EXIT condition is true. More... | |
int | gotoState |
If this is non null instead of being a state this is a goto statement which goes to the state at the indicated position. The GOTO command is executed until the EXIT condition is true. More... | |
string | stateName |
The name of the state shown in editor. More... | |
EnemyMovement | assignedMovement |
The movement to use for the state. More... | |
EnemyStateExitType | exitType |
How we exit this state. More... | |
float | exitSupportingData |
The exit supporting data (for example timer). More... | |
float | exitSupportingDataAlt |
The exit supporting data (for example random percentage). More... | |
DamageType | exitSupportingDamageType |
The exit supporting damage type (for number of hits filter). More... | |
EnemyMovement PlatformerPro.EnemyStateInfo.assignedMovement |
The movement to use for the state.
DamageType PlatformerPro.EnemyStateInfo.exitSupportingDamageType |
The exit supporting damage type (for number of hits filter).
float PlatformerPro.EnemyStateInfo.exitSupportingData |
The exit supporting data (for example timer).
float PlatformerPro.EnemyStateInfo.exitSupportingDataAlt |
The exit supporting data (for example random percentage).
EnemyStateExitType PlatformerPro.EnemyStateInfo.exitType |
How we exit this state.
int PlatformerPro.EnemyStateInfo.gotoPhase |
If this is non null instead of being a state this is a goto statement which goes to the phase at the indicated position. The GOTO command is executed until the EXIT condition is true.
int PlatformerPro.EnemyStateInfo.gotoState |
If this is non null instead of being a state this is a goto statement which goes to the state at the indicated position. The GOTO command is executed until the EXIT condition is true.
string PlatformerPro.EnemyStateInfo.stateName |
The name of the state shown in editor.