Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.EnemyStateInfo Class Reference

Public Attributes

int gotoPhase
 If this is non null instead of being a state this is a goto statement which goes to the phase at the indicated position. The GOTO command is executed until the EXIT condition is true. More...
 
int gotoState
 If this is non null instead of being a state this is a goto statement which goes to the state at the indicated position. The GOTO command is executed until the EXIT condition is true. More...
 
string stateName
 The name of the state shown in editor. More...
 
EnemyMovement assignedMovement
 The movement to use for the state. More...
 
EnemyStateExitType exitType
 How we exit this state. More...
 
float exitSupportingData
 The exit supporting data (for example timer). More...
 
float exitSupportingDataAlt
 The exit supporting data (for example random percentage). More...
 
DamageType exitSupportingDamageType
 The exit supporting damage type (for number of hits filter). More...
 

Member Data Documentation

◆ assignedMovement

EnemyMovement PlatformerPro.EnemyStateInfo.assignedMovement

The movement to use for the state.

◆ exitSupportingDamageType

DamageType PlatformerPro.EnemyStateInfo.exitSupportingDamageType

The exit supporting damage type (for number of hits filter).

◆ exitSupportingData

float PlatformerPro.EnemyStateInfo.exitSupportingData

The exit supporting data (for example timer).

◆ exitSupportingDataAlt

float PlatformerPro.EnemyStateInfo.exitSupportingDataAlt

The exit supporting data (for example random percentage).

◆ exitType

EnemyStateExitType PlatformerPro.EnemyStateInfo.exitType

How we exit this state.

◆ gotoPhase

int PlatformerPro.EnemyStateInfo.gotoPhase

If this is non null instead of being a state this is a goto statement which goes to the phase at the indicated position. The GOTO command is executed until the EXIT condition is true.

◆ gotoState

int PlatformerPro.EnemyStateInfo.gotoState

If this is non null instead of being a state this is a goto statement which goes to the state at the indicated position. The GOTO command is executed until the EXIT condition is true.

◆ stateName

string PlatformerPro.EnemyStateInfo.stateName

The name of the state shown in editor.


The documentation for this class was generated from the following file: