Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.AnimationBridge_DebugLog Class Reference

An animator that plays animations directly on a mecanim controller. Typically used for 2D sprites. More...

Inheritance diagram for PlatformerPro.AnimationBridge_DebugLog:
PlatformerPro.IAnimationBridge

Public Member Functions

virtual void Reset ()
 Reset the animation state. More...
 

Protected Member Functions

void Init ()
 Initialise this animation bridge. More...
 
void AnimationStateChanged (object sender, AnimationEventArgs args)
 Handles animation state changed. More...
 

Protected Attributes

IMob myCharacter
 

Properties

virtual Animator Animator [get]
 
- Properties inherited from PlatformerPro.IAnimationBridge
Animator Animator [get]
 Gets the associated animator. Returns null if an animator is not being used. More...
 

Detailed Description

An animator that plays animations directly on a mecanim controller. Typically used for 2D sprites.

Member Function Documentation

◆ AnimationStateChanged()

void PlatformerPro.AnimationBridge_DebugLog.AnimationStateChanged ( object  sender,
AnimationEventArgs  args 
)
protected

Handles animation state changed.

Parameters
senderSender.
argsArguments.

◆ Init()

void PlatformerPro.AnimationBridge_DebugLog.Init ( )
protected

Initialise this animation bridge.

◆ Reset()

virtual void PlatformerPro.AnimationBridge_DebugLog.Reset ( )
virtual

Reset the animation state.

Implements PlatformerPro.IAnimationBridge.

Member Data Documentation

◆ myCharacter

IMob PlatformerPro.AnimationBridge_DebugLog.myCharacter
protected

Property Documentation

◆ Animator

virtual Animator PlatformerPro.AnimationBridge_DebugLog.Animator
get

The documentation for this class was generated from the following file: