Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.AttackAnimationEventResponder Class Reference

Add this to the character animator used to animate attacks in order to listen to HitBoxStart and hitBoxEnd events and send them to character hit box. More...

Inheritance diagram for PlatformerPro.AttackAnimationEventResponder:
PlatformerPro.PlatformerProMonoBehaviour

Public Member Functions

void HitBoxStart ()
 Listen for HitBoxStart Animation Event More...
 
void HitBoxEnd ()
 Listen for HitBoxEnd Animation Event More...
 
- Public Member Functions inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual void Validate (PlatformerProMonoBehaviour myTarget)
 Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More...
 

Public Attributes

int animationLayer = 0
 Layer of the animtor controller used for attacks, often 0. More...
 

Properties

override string Header [get]
 
- Properties inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual string Header [get]
 Gets the header string used to describe the component. More...
 
virtual string DocLink [get]
 Gets a link to documentation site. More...
 
virtual string VideoLink [get]
 Gets a link to a youtube video. More...
 
virtual string Deprecated [get]
 If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More...
 

Detailed Description

Add this to the character animator used to animate attacks in order to listen to HitBoxStart and hitBoxEnd events and send them to character hit box.

Member Function Documentation

◆ HitBoxEnd()

void PlatformerPro.AttackAnimationEventResponder.HitBoxEnd ( )

Listen for HitBoxEnd Animation Event

◆ HitBoxStart()

void PlatformerPro.AttackAnimationEventResponder.HitBoxStart ( )

Listen for HitBoxStart Animation Event

Member Data Documentation

◆ animationLayer

int PlatformerPro.AttackAnimationEventResponder.animationLayer = 0

Layer of the animtor controller used for attacks, often 0.

Property Documentation

◆ Header

override string PlatformerPro.AttackAnimationEventResponder.Header
get

The documentation for this class was generated from the following file: