Add this to the character animator used to animate attacks in order to listen to HitBoxStart and hitBoxEnd events and send them to character hit box.
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override string | Header [get] |
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virtual string | Header [get] |
| Gets the header string used to describe the component. More...
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virtual string | DocLink [get] |
| Gets a link to documentation site. More...
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virtual string | VideoLink [get] |
| Gets a link to a youtube video. More...
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virtual string | Deprecated [get] |
| If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More...
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Add this to the character animator used to animate attacks in order to listen to HitBoxStart and hitBoxEnd events and send them to character hit box.
◆ HitBoxEnd()
void PlatformerPro.AttackAnimationEventResponder.HitBoxEnd |
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Listen for HitBoxEnd Animation Event
◆ HitBoxStart()
void PlatformerPro.AttackAnimationEventResponder.HitBoxStart |
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Listen for HitBoxStart Animation Event
◆ animationLayer
int PlatformerPro.AttackAnimationEventResponder.animationLayer = 0 |
Layer of the animtor controller used for attacks, often 0.
◆ Header
override string PlatformerPro.AttackAnimationEventResponder.Header |
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get |
The documentation for this class was generated from the following file: