Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.DeactivatedCondition Class Reference

Condition that is set when the given item is deactivated. More...

Inheritance diagram for PlatformerPro.DeactivatedCondition:
PlatformerPro.AdditionalCondition PlatformerPro.PlatformerProMonoBehaviour

Public Member Functions

override bool CheckCondition (Character character, object other)
 Checks the condition. For example a check when entering a trigger. More...
 
override void Activated (Character character, object other)
 Applies any activation effects. More...
 
- Public Member Functions inherited from PlatformerPro.AdditionalCondition
virtual bool CheckInverseCondition (Character character, object other)
 Checks the inverse condition. For example a check when leaving a trigger. More...
 
- Public Member Functions inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual void Validate (PlatformerProMonoBehaviour myTarget)
 Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More...
 

Public Attributes

ActivationGroup group
 The group that contains the item. Can be empty in which case character will be searched for an activation group. More...
 
string itemId
 The item that must be active. More...
 
bool activateWhenActivated
 The deactivate when activated. More...
 
bool cacheActivationGroup = true
 If only one character will ever use this, save a reference to the ActivationGroup More...
 
- Public Attributes inherited from PlatformerPro.AdditionalCondition
bool applyOnInverse
 If true condition will be applied on inverse (for example trigger exit as well as enter). More...
 

Additional Inherited Members

- Properties inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual string Header [get]
 Gets the header string used to describe the component. More...
 
virtual string DocLink [get]
 Gets a link to documentation site. More...
 
virtual string VideoLink [get]
 Gets a link to a youtube video. More...
 
virtual string Deprecated [get]
 If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More...
 

Detailed Description

Condition that is set when the given item is deactivated.

Member Function Documentation

◆ Activated()

override void PlatformerPro.DeactivatedCondition.Activated ( Character  character,
object  other 
)
virtual

Applies any activation effects.

Parameters
characterCharacter.
otherOther object supporting the condition.

Reimplemented from PlatformerPro.AdditionalCondition.

◆ CheckCondition()

override bool PlatformerPro.DeactivatedCondition.CheckCondition ( Character  character,
object  other 
)
virtual

Checks the condition. For example a check when entering a trigger.

Returns
true, if enter trigger was shoulded, false otherwise.
Parameters
characterCharacter.
otherOther.

Reimplemented from PlatformerPro.AdditionalCondition.

Member Data Documentation

◆ activateWhenActivated

bool PlatformerPro.DeactivatedCondition.activateWhenActivated

The deactivate when activated.

◆ cacheActivationGroup

bool PlatformerPro.DeactivatedCondition.cacheActivationGroup = true

If only one character will ever use this, save a reference to the ActivationGroup

◆ group

ActivationGroup PlatformerPro.DeactivatedCondition.group

The group that contains the item. Can be empty in which case character will be searched for an activation group.

◆ itemId

string PlatformerPro.DeactivatedCondition.itemId

The item that must be active.


The documentation for this class was generated from the following file: