Platformer Pro  2.3.2
A platform game kit for Unity.
PlatformerPro.EnemyDeathMovement Class Reference

Enemy death movement. More...

Inheritance diagram for PlatformerPro.EnemyDeathMovement:
PlatformerPro.EnemyMovement PlatformerPro.PlatformerProMonoBehaviour PlatformerPro.EnemyMovement_Damage_Freeze PlatformerPro.EnemyMovement_Damage_PlayAnimationOnly PlatformerPro.EnemyMovement_Damaged_AnimationSyncPerDamageType PlatformerPro.EnemyMovement_Damaged_Bobble PlatformerPro.EnemyMovement_Damaged_Knockback

Properties

virtual DamageMovementType damageMovementType [get]
 What does this death movement respond to? More...
 
virtual bool ExtendInvulnerableTime [get]
 Allow damage movement to extend invulnerable time (e.g. if enemy is frozen). More...
 
- Properties inherited from PlatformerPro.EnemyMovement
virtual AnimationState AnimationState [get]
 Gets the animation state that this movement wants to set. More...
 
virtual string OverrideState [get]
 Gets the animation override state that this movement wants to set. More...
 
virtual int FacingDirection [get]
 Returns the direction the character is facing. 0 for none, 1 for right, -1 for left. More...
 
virtual bool ShouldSnapToGround [get]
 If we are grounded shoudl we snap to the ground. Helps us handle slopes. More...
 
static MovementInfo Info [get]
 Static movement info used by the editor. More...
 
- Properties inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual string Header [get]
 Gets the header string used to describe the component. More...
 
virtual string DocLink [get]
 Gets a link to documentation site. More...
 
virtual string VideoLink [get]
 Gets a link to a youtube video. More...
 
virtual string Deprecated [get]
 If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More...
 

Additional Inherited Members

- Public Member Functions inherited from PlatformerPro.EnemyMovement
virtual EnemyMovement Init (Enemy enemy)
 Initialise this movement and return a reference to the ready to use movement. More...
 
virtual bool DoMove ()
 Does the movement. More...
 
virtual void DoDamage (DamageInfo info)
 Do the damage movement More...
 
virtual void DoDeath (DamageInfo info)
 Do the death movement More...
 
virtual void GainingControl ()
 Called when this movement is gaining control. More...
 
virtual bool LosingControl ()
 Called when this movement is losing control. More...
 
virtual void SetDirection (Vector2 direction)
 Often a movement will need some kind of direction information such as where the cahracter is in relation to the enemy. Use this to set that information. Note there is no specific rule for what that information is, it could be anything. More...
 
virtual void HitCharacter (Character character, DamageInfo info)
 Called when the enemy hits the character. More...
 
virtual void SwitchDirection ()
 Called by the enemy to switch (x) direction of the movement. Note that not all movements need to support this, they may do nothing. More...
 
virtual bool CheckForEdge (int movementDirection)
 Uses the Enemies feet colliders to see if there is nothing below the enemy, and if so returns true. More...
 
- Public Member Functions inherited from PlatformerPro.PlatformerProMonoBehaviour
virtual void Validate (PlatformerProMonoBehaviour myTarget)
 Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More...
 
- Protected Attributes inherited from PlatformerPro.EnemyMovement
Enemy enemy
 Cached reference to the character. More...
 

Detailed Description

Enemy death movement.

Property Documentation

◆ damageMovementType

virtual DamageMovementType PlatformerPro.EnemyDeathMovement.damageMovementType
get

What does this death movement respond to?

Returns

◆ ExtendInvulnerableTime

virtual bool PlatformerPro.EnemyDeathMovement.ExtendInvulnerableTime
get

Allow damage movement to extend invulnerable time (e.g. if enemy is frozen).

Returns

The documentation for this class was generated from the following file: