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Platformer Pro
2.3.2
A platform game kit for Unity.
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An enemy movement class which allows multiple movements to be combined by proxying off DoMove calls to the right movement based on the enemy state. More...
Public Member Functions | |
override EnemyMovement | Init (Enemy enemy) |
Initialise the movement with the given movement data. More... | |
override bool | DoMove () |
Moves the character. More... | |
override void | DoDamage (DamageInfo info) |
Do the damage movement More... | |
override void | DoDeath (DamageInfo info) |
Do the death movement More... | |
override void | HitCharacter (Character character, DamageInfo info) |
Called when the enemy hits the character. More... | |
override void | SwitchDirection () |
Called by the enemy to switch (x) direction of the movement. Note that not all movements need to support this, they may do nothing. More... | |
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virtual void | GainingControl () |
Called when this movement is gaining control. More... | |
virtual bool | LosingControl () |
Called when this movement is losing control. More... | |
virtual void | SetDirection (Vector2 direction) |
Often a movement will need some kind of direction information such as where the cahracter is in relation to the enemy. Use this to set that information. Note there is no specific rule for what that information is, it could be anything. More... | |
virtual bool | CheckForEdge (int movementDirection) |
Uses the Enemies feet colliders to see if there is nothing below the enemy, and if so returns true. More... | |
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virtual void | Validate (PlatformerProMonoBehaviour myTarget) |
Override this method if you want to provide custom validation. The actual code should be surrounded by the if UNITY_EDITOR / endif directive. More... | |
Public Attributes | |
EnemyStateToMovement[] | statesToMovements |
The array associating states to movements. More... | |
Protected Attributes | |
EnemyMovement | currentMovement |
The current movement. More... | |
EnemyMovement | defaultMovement |
Cached reference to the enemies normal movement. More... | |
EnemyMovement[] | uniqueMovements |
A list of movements from statesToMovements with each movement only appearing once. More... | |
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Enemy | enemy |
Cached reference to the character. More... | |
Properties | |
new static MovementInfo | Info [get] |
Static movement info used by the editor. More... | |
override AnimationState | AnimationState [get] |
Gets the animation state that this movement wants to set. More... | |
override int | FacingDirection [get] |
Returns the direction the character is facing. 0 for none, 1 for right, -1 for left. More... | |
virtual EnemyMovement | CurrentMovement [get] |
Gets the current movement. More... | |
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virtual AnimationState | AnimationState [get] |
Gets the animation state that this movement wants to set. More... | |
virtual string | OverrideState [get] |
Gets the animation override state that this movement wants to set. More... | |
virtual int | FacingDirection [get] |
Returns the direction the character is facing. 0 for none, 1 for right, -1 for left. More... | |
virtual bool | ShouldSnapToGround [get] |
If we are grounded shoudl we snap to the ground. Helps us handle slopes. More... | |
static MovementInfo | Info [get] |
Static movement info used by the editor. More... | |
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virtual string | Header [get] |
Gets the header string used to describe the component. More... | |
virtual string | DocLink [get] |
Gets a link to documentation site. More... | |
virtual string | VideoLink [get] |
Gets a link to a youtube video. More... | |
virtual string | Deprecated [get] |
If non-null this component is deprecated. The string shows a message indicating how it should be replaced. More... | |
An enemy movement class which allows multiple movements to be combined by proxying off DoMove calls to the right movement based on the enemy state.
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virtual |
Do the damage movement
Reimplemented from PlatformerPro.EnemyMovement.
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virtual |
Do the death movement
Reimplemented from PlatformerPro.EnemyMovement.
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virtual |
Moves the character.
Reimplemented from PlatformerPro.EnemyMovement.
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virtual |
Called when the enemy hits the character.
character | Character. |
info | Damage info. |
Reimplemented from PlatformerPro.EnemyMovement.
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virtual |
Initialise the movement with the given movement data.
enemy | The enemy. |
movementData | Movement data. |
Reimplemented from PlatformerPro.EnemyMovement.
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virtual |
Called by the enemy to switch (x) direction of the movement. Note that not all movements need to support this, they may do nothing.
Reimplemented from PlatformerPro.EnemyMovement.
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protected |
The current movement.
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protected |
Cached reference to the enemies normal movement.
EnemyStateToMovement [] PlatformerPro.EnemyMovement_Distributor.statesToMovements |
The array associating states to movements.
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protected |
A list of movements from statesToMovements with each movement only appearing once.
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get |
Gets the animation state that this movement wants to set.
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get |
Gets the current movement.
The current movement.
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get |
Returns the direction the character is facing. 0 for none, 1 for right, -1 for left.
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staticget |
Static movement info used by the editor.